Fix per-set argument parsing in standalone
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9158061398
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@ -347,13 +347,13 @@ void ProcessBindingBase(int& argc, char**& argv, glslang::TResourceType res)
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lang = FindLanguage(argv[arg++], false);
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}
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if ((argc - arg) > 2 && isdigit(argv[arg+0][0]) && isdigit(argv[arg+1][0])) {
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if ((argc - arg) >= 2 && isdigit(argv[arg+0][0]) && isdigit(argv[arg+1][0])) {
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// Parse a per-set binding base
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while ((argc - arg) > 2 && isdigit(argv[arg+0][0]) && isdigit(argv[arg+1][0])) {
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do {
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const int baseNum = atoi(argv[arg++]);
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const int setNum = atoi(argv[arg++]);
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perSetBase[setNum] = baseNum;
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}
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} while ((argc - arg) >= 2 && isdigit(argv[arg + 0][0]) && isdigit(argv[arg + 1][0]));
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} else {
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// Parse single binding base
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singleBase = atoi(argv[arg++]);
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