Add bit width of types to disassembleInstruction
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@@ -82,8 +82,8 @@ gl_FragCoord origin is upper left
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19: TypeVector 6(float) 2
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20: TypeMatrix 19(fvec2) 1
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21: TypeFloat 64
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22: TypeVector 21(float) 3
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23: TypeMatrix 22(fvec3) 2
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22: TypeVector 21(float64_t) 3
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23: TypeMatrix 22(f64vec3) 2
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24: TypeInt 32 1
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25: TypeVector 24(int) 4
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26: TypeMatrix 25(ivec4) 4
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