Emit correct nonsemantic debug info for explicitly sized types

Previously, the type names in the nonsemantic shader debug info would be
"int", "uint", or "float" for all numeric types. This change makes the
correct names such as "int8_t" or "float16_t" get emitted.
This commit is contained in:
Sajjad Mirza
2023-09-11 17:11:22 -07:00
committed by GitHub
parent b2dc622faf
commit afe6e781bd
17 changed files with 390 additions and 127 deletions

View File

@@ -859,11 +859,19 @@ Id Builder::makeBoolDebugType(int const size)
Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
{
const char* typeName = nullptr;
switch (width) {
case 8: typeName = hasSign ? "int8_t" : "uint8_t"; break;
case 16: typeName = hasSign ? "int16_t" : "uint16_t"; break;
case 64: typeName = hasSign ? "int64_t" : "uint64_t"; break;
default: typeName = hasSign ? "int" : "uint";
}
auto nameId = getStringId(typeName);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == (hasSign ? getStringId("int") : getStringId("uint")) &&
if (type->getIdOperand(0) == nameId &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
return type->getResultId();
@@ -873,11 +881,7 @@ Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
if(hasSign == true) {
type->addIdOperand(getStringId("int")); // name id
} else {
type->addIdOperand(getStringId("uint")); // name id
}
type->addIdOperand(nameId); // name id
type->addIdOperand(makeUintConstant(width)); // size id
if(hasSign == true) {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
@@ -895,11 +899,18 @@ Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
Id Builder::makeFloatDebugType(int const width)
{
const char* typeName = nullptr;
switch (width) {
case 16: typeName = "float16_t"; break;
case 64: typeName = "double"; break;
default: typeName = "float"; break;
}
auto nameId = getStringId(typeName);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == getStringId("float") &&
if (type->getIdOperand(0) == nameId &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
return type->getResultId();
@@ -909,7 +920,7 @@ Id Builder::makeFloatDebugType(int const width)
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(getStringId("float")); // name id
type->addIdOperand(nameId); // name id
type->addIdOperand(makeUintConstant(width)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id