HLSL and standalone, modifying Standalone to send filename as string source, and HLSL backend will use this to print a better error mesage when things fail
This commit is contained in:
@@ -116,9 +116,12 @@ bool HlslParseContext::parseShaderStrings(TPpContext& ppContext, TInputScanner&
|
||||
|
||||
HlslScanContext scanContext(*this, ppContext);
|
||||
HlslGrammar grammar(scanContext, *this);
|
||||
if (! grammar.parse())
|
||||
printf("HLSL translation failed.\n");
|
||||
|
||||
if (!grammar.parse())
|
||||
{
|
||||
//Print out a nicer error message that should be formated such that if you click on the message it will take you right to the line through most UIs
|
||||
const glslang::TSourceLoc& sourceLoc = input.getSourceLoc();
|
||||
printf("\n%s(%i): error at column %i, HLSL translation failed.\n", sourceLoc.name, sourceLoc.line, sourceLoc.column);
|
||||
}
|
||||
return numErrors == 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user