glslang PP: make decimal number parser clearer and add boundary tests. Also, disable the warning for "do {} while (true);"
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31215 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -10,7 +10,9 @@ ERROR: 0:24: '' : octal literal digit too large
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ERROR: 0:49: '' : bad digit in hexidecimal literal
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ERROR: 0:50: '' : hexidecimal literal too big
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ERROR: 0:88: '' : float literal needs a decimal point or exponent
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ERROR: 10 compilation errors. No code generated.
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ERROR: 0:98: '' : numeric literal too big
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ERROR: 0:101: '' : numeric literal too big
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ERROR: 12 compilation errors. No code generated.
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Shader version: 400
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@@ -373,6 +375,36 @@ ERROR: node is still EOpNull!
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0:88 'e5' (temp float)
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0:88 Constant:
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0:88 5.000000
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0:98 Sequence
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0:98 move second child to first child (temp uint)
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0:98 'g1' (global uint)
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0:98 Constant:
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0:98 4294967295 (const uint)
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0:99 Sequence
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0:99 move second child to first child (temp uint)
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0:99 'g2' (global uint)
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0:99 Constant:
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0:99 4294967295 (const uint)
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0:100 Sequence
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0:100 move second child to first child (temp uint)
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0:100 'g3' (global uint)
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0:100 Constant:
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0:100 4294967294 (const uint)
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0:101 Sequence
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0:101 move second child to first child (temp int)
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0:101 'g4' (global int)
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0:101 Constant:
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0:101 -1 (const int)
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0:102 Sequence
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0:102 move second child to first child (temp int)
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0:102 'g5' (global int)
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0:102 Constant:
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0:102 -1 (const int)
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0:103 Sequence
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0:103 move second child to first child (temp int)
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0:103 'g6' (global int)
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0:103 Constant:
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0:103 -2 (const int)
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0:? Linker Objects
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0:? 'c2' (layout(location=2 ) out 4-component vector of float)
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0:? 'c3' (layout(location=3 ) out 4-component vector of float)
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@@ -380,6 +412,12 @@ ERROR: node is still EOpNull!
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0:? 'c5' (layout(location=5 ) out 4-component vector of float)
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0:? 'c6' (layout(location=6 ) out 4-component vector of float)
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0:? 'c7' (layout(location=7 ) out 4-component vector of float)
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0:? 'g1' (global uint)
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0:? 'g2' (global uint)
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0:? 'g3' (global uint)
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0:? 'g4' (global int)
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0:? 'g5' (global int)
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0:? 'g6' (global int)
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Linked fragment stage:
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@@ -745,6 +783,36 @@ ERROR: node is still EOpNull!
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0:88 'e5' (temp float)
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0:88 Constant:
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0:88 5.000000
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0:98 Sequence
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0:98 move second child to first child (temp uint)
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0:98 'g1' (global uint)
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0:98 Constant:
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0:98 4294967295 (const uint)
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0:99 Sequence
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0:99 move second child to first child (temp uint)
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0:99 'g2' (global uint)
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0:99 Constant:
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0:99 4294967295 (const uint)
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0:100 Sequence
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0:100 move second child to first child (temp uint)
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0:100 'g3' (global uint)
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0:100 Constant:
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0:100 4294967294 (const uint)
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0:101 Sequence
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0:101 move second child to first child (temp int)
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0:101 'g4' (global int)
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0:101 Constant:
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0:101 -1 (const int)
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0:102 Sequence
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0:102 move second child to first child (temp int)
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0:102 'g5' (global int)
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0:102 Constant:
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0:102 -1 (const int)
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0:103 Sequence
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0:103 move second child to first child (temp int)
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0:103 'g6' (global int)
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0:103 Constant:
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0:103 -2 (const int)
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0:? Linker Objects
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0:? 'c2' (layout(location=2 ) out 4-component vector of float)
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0:? 'c3' (layout(location=3 ) out 4-component vector of float)
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@@ -752,4 +820,10 @@ ERROR: node is still EOpNull!
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0:? 'c5' (layout(location=5 ) out 4-component vector of float)
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0:? 'c6' (layout(location=6 ) out 4-component vector of float)
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0:? 'c7' (layout(location=7 ) out 4-component vector of float)
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0:? 'g1' (global uint)
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0:? 'g2' (global uint)
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0:? 'g3' (global uint)
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0:? 'g4' (global int)
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0:? 'g5' (global int)
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0:? 'g6' (global int)
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@@ -94,3 +94,10 @@ layout (location = 04) out vec4 c4;
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layout (location = 005u) out vec4 c5;
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layout (location = 0x6) out vec4 c6;
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layout (location = 0x7u) out vec4 c7;
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uint g1 = 4294967296u; // ERROR, too big
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uint g2 = 4294967295u;
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uint g3 = 4294967294u;
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int g4 = 4294967296; // ERROR, too big
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int g5 = 4294967295;
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int g6 = 4294967294;
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