HLSL: Correctly identify which variables are global storage class.
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@@ -2,7 +2,7 @@ hlsl.discard.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: foo(f1; (temp void)
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0:7 Function Definition: foo(f1; (global void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:? Sequence
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@@ -14,11 +14,11 @@ gl_FragCoord origin is upper left
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 Function Call: foo(f1; (global void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Constant:
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@@ -48,7 +48,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: foo(f1; (temp void)
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0:7 Function Definition: foo(f1; (global void)
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0:2 Function Parameters:
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0:2 'f' (in float)
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0:? Sequence
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@@ -60,11 +60,11 @@ gl_FragCoord origin is upper left
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0:3 1.000000
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0:3 true case
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0:4 Branch: Kill
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0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:8 Function Parameters:
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0:8 'input' (in 4-component vector of float)
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0:? Sequence
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0:9 Function Call: foo(f1; (temp void)
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0:9 Function Call: foo(f1; (global void)
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0:9 direct index (temp float)
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0:9 'input' (in 4-component vector of float)
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0:9 Constant:
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