HLSL: Correctly identify which variables are global storage class.

This commit is contained in:
John Kessenich
2016-07-01 19:35:53 -06:00
parent 532543c1c4
commit b0a63f578a
35 changed files with 995 additions and 979 deletions

View File

@@ -2,7 +2,7 @@ hlsl.precedence2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
@@ -34,7 +34,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)