HLSL: Correctly identify which variables are global storage class.
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@@ -2,7 +2,7 @@ hlsl.scope.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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@@ -46,7 +46,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:? Sequence
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