HLSL: Fix #1974: ignore input primitives on non-entry-point functions.
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@@ -1,7 +1,6 @@
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hlsl.gs-hs-mix.tesc
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Shader version: 500
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vertices = 3
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input primitive = triangles
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vertex spacing = fractional_odd_spacing
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triangle order = ccw
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0:? Sequence
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@@ -402,7 +401,6 @@ Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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input primitive = triangles
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vertex spacing = fractional_odd_spacing
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triangle order = ccw
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0:? Sequence
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