Fix race condition identified by TSAN

Guard global variables 'CompileFailed' and 'LinkFailed' in the
StandAlone application with atomics.
This commit is contained in:
Nathaniel Cesario 2023-09-26 11:50:10 -06:00 committed by arcady-lunarg
parent 90f7810584
commit b0ed478885

View File

@ -51,15 +51,16 @@
#include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h"
#include <cstring>
#include <cstdlib>
#include <array>
#include <atomic>
#include <cctype>
#include <cmath>
#include <array>
#include <cstdlib>
#include <cstring>
#include <map>
#include <memory>
#include <thread>
#include <set>
#include <thread>
#include "../glslang/OSDependent/osinclude.h"
@ -144,8 +145,9 @@ void FreeFileData(char* data);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Globally track if any compile or link failure.
bool CompileFailed = false;
bool LinkFailed = false;
std::atomic<int8_t> CompileFailed{0};
std::atomic<int8_t> LinkFailed{0};
std::atomic<int8_t> CompileOrLinkFailed{0};
// array of unique places to leave the shader names and infologs for the asynchronous compiles
std::vector<std::unique_ptr<glslang::TWorkItem>> WorkItems;
@ -1166,6 +1168,7 @@ void CompileShaders(glslang::TWorklist& worklist)
if (Options & EOptionDebug)
Error("cannot generate debug information unless linking to generate code");
// NOTE: TWorkList::remove is thread-safe
glslang::TWorkItem* workItem;
if (Options & EOptionStdin) {
if (worklist.remove(workItem)) {
@ -1442,7 +1445,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
if (shader->preprocess(GetResources(), defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
PutsIfNonEmpty(str.c_str());
} else {
CompileFailed = true;
CompileFailed = 1;
}
StderrIfNonEmpty(shader->getInfoLog());
StderrIfNonEmpty(shader->getInfoDebugLog());
@ -1450,7 +1453,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
}
if (! shader->parse(GetResources(), defaultVersion, false, messages, includer))
CompileFailed = true;
CompileFailed = 1;
if (!compileOnly)
program.addShader(shader);
@ -1496,7 +1499,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
// Dump SPIR-V
if (Options & EOptionSpv) {
if (CompileFailed || LinkFailed)
CompileOrLinkFailed.fetch_or(CompileFailed);
CompileOrLinkFailed.fetch_or(LinkFailed);
if (static_cast<bool>(CompileOrLinkFailed.load()))
printf("SPIR-V is not generated for failed compile or link\n");
else {
std::vector<glslang::TIntermediate*> intermediates;
@ -1555,7 +1560,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
}
}
if (depencyFileName && !(CompileFailed || LinkFailed)) {
CompileOrLinkFailed.fetch_or(CompileFailed);
CompileOrLinkFailed.fetch_or(LinkFailed);
if (depencyFileName && !static_cast<bool>(CompileOrLinkFailed.load())) {
std::set<std::string> includedFiles = includer.getIncludedFiles();
sources.insert(sources.end(), includedFiles.begin(), includedFiles.end());
@ -1731,9 +1738,9 @@ int singleMain()
ShFinalize();
}
if (CompileFailed)
if (CompileFailed.load())
return EFailCompile;
if (LinkFailed)
if (LinkFailed.load())
return EFailLink;
return 0;