hlsl: "in out" is also an inout qualifier.
This commit is contained in:
parent
f02c8e6ba1
commit
b1d97537e8
@ -2,11 +2,12 @@ hlsl.inoutquals.frag
|
|||||||
Shader version: 500
|
Shader version: 500
|
||||||
gl_FragCoord origin is upper left
|
gl_FragCoord origin is upper left
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
|
0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void)
|
||||||
0:8 Function Parameters:
|
0:8 Function Parameters:
|
||||||
0:8 'x' ( in float)
|
0:8 'x' ( in float)
|
||||||
0:8 'y' ( out float)
|
0:8 'y' ( out float)
|
||||||
0:8 'z' ( inout float)
|
0:8 'z' ( inout float)
|
||||||
|
0:8 'w' ( inout float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:9 move second child to first child ( temp float)
|
0:9 move second child to first child ( temp float)
|
||||||
0:9 'y' ( out float)
|
0:9 'y' ( out float)
|
||||||
@ -18,71 +19,79 @@ gl_FragCoord origin is upper left
|
|||||||
0:11 'x' ( in float)
|
0:11 'x' ( in float)
|
||||||
0:11 Constant:
|
0:11 Constant:
|
||||||
0:11 -1.000000
|
0:11 -1.000000
|
||||||
0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:12 multiply second child into first child ( temp float)
|
||||||
0:15 Function Parameters:
|
0:12 'w' ( inout float)
|
||||||
0:15 'inpos' ( in 4-component vector of float)
|
0:12 Constant:
|
||||||
0:15 'sampleMask' ( out int)
|
0:12 1.000000
|
||||||
|
0:16 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
|
0:16 Function Parameters:
|
||||||
|
0:16 'inpos' ( in 4-component vector of float)
|
||||||
|
0:16 'sampleMask' ( out int)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:18 Sequence
|
0:19 Sequence
|
||||||
0:18 move second child to first child ( temp float)
|
0:19 move second child to first child ( temp float)
|
||||||
0:18 'x' ( temp float)
|
|
||||||
0:18 Constant:
|
|
||||||
0:18 7.000000
|
|
||||||
0:18 move second child to first child ( temp float)
|
|
||||||
0:18 'z' ( temp float)
|
|
||||||
0:18 Constant:
|
|
||||||
0:18 3.000000
|
|
||||||
0:19 Function Call: MyFunc(f1;f1;f1; ( temp void)
|
|
||||||
0:19 'x' ( temp float)
|
0:19 'x' ( temp float)
|
||||||
0:19 'y' ( temp float)
|
0:19 Constant:
|
||||||
|
0:19 7.000000
|
||||||
|
0:19 move second child to first child ( temp float)
|
||||||
0:19 'z' ( temp float)
|
0:19 'z' ( temp float)
|
||||||
0:21 move second child to first child ( temp 4-component vector of float)
|
0:19 Constant:
|
||||||
0:21 Color: direct index for structure ( temp 4-component vector of float)
|
0:19 3.000000
|
||||||
0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:20 Function Call: MyFunc(f1;f1;f1;f1; ( temp void)
|
||||||
0:21 Constant:
|
0:20 'x' ( temp float)
|
||||||
0:21 0 (const int)
|
0:20 'y' ( temp float)
|
||||||
0:? Construct vec4 ( temp 4-component vector of float)
|
0:20 'z' ( temp float)
|
||||||
0:21 'x' ( temp float)
|
0:20 direct index ( temp float)
|
||||||
0:21 'y' ( temp float)
|
0:20 'inpos' ( in 4-component vector of float)
|
||||||
0:21 'z' ( temp float)
|
0:20 Constant:
|
||||||
0:21 Constant:
|
0:20 3 (const int)
|
||||||
0:21 1.000000
|
0:22 move second child to first child ( temp 4-component vector of float)
|
||||||
0:22 move second child to first child ( temp float)
|
0:22 Color: direct index for structure ( temp 4-component vector of float)
|
||||||
0:22 Depth: direct index for structure ( temp float)
|
|
||||||
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:22 Constant:
|
0:22 Constant:
|
||||||
0:22 1 (const int)
|
0:22 0 (const int)
|
||||||
0:22 direct index ( temp float)
|
0:? Construct vec4 ( temp 4-component vector of float)
|
||||||
0:22 'inpos' ( in 4-component vector of float)
|
0:22 'x' ( temp float)
|
||||||
|
0:22 'y' ( temp float)
|
||||||
|
0:22 'z' ( temp float)
|
||||||
0:22 Constant:
|
0:22 Constant:
|
||||||
0:22 3 (const int)
|
0:22 1.000000
|
||||||
0:24 Branch: Return with expression
|
0:23 move second child to first child ( temp float)
|
||||||
0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:23 Depth: direct index for structure ( temp float)
|
||||||
0:15 Function Definition: main( ( temp void)
|
0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Function Parameters:
|
0:23 Constant:
|
||||||
|
0:23 1 (const int)
|
||||||
|
0:23 direct index ( temp float)
|
||||||
|
0:23 'inpos' ( in 4-component vector of float)
|
||||||
|
0:23 Constant:
|
||||||
|
0:23 3 (const int)
|
||||||
|
0:25 Branch: Return with expression
|
||||||
|
0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
|
0:16 Function Definition: main( ( temp void)
|
||||||
|
0:16 Function Parameters:
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:15 move second child to first child ( temp 4-component vector of float)
|
0:16 move second child to first child ( temp 4-component vector of float)
|
||||||
0:? 'inpos' ( temp 4-component vector of float)
|
0:? 'inpos' ( temp 4-component vector of float)
|
||||||
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
|
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
|
||||||
0:15 Sequence
|
0:16 Sequence
|
||||||
0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:? 'inpos' ( temp 4-component vector of float)
|
0:? 'inpos' ( temp 4-component vector of float)
|
||||||
0:? 'sampleMask' ( temp int)
|
0:? 'sampleMask' ( temp int)
|
||||||
0:15 move second child to first child ( temp 4-component vector of float)
|
0:16 move second child to first child ( temp 4-component vector of float)
|
||||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||||
0:15 Color: direct index for structure ( temp 4-component vector of float)
|
0:16 Color: direct index for structure ( temp 4-component vector of float)
|
||||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Constant:
|
0:16 Constant:
|
||||||
0:15 0 (const int)
|
0:16 0 (const int)
|
||||||
0:15 move second child to first child ( temp float)
|
0:16 move second child to first child ( temp float)
|
||||||
0:? 'Depth' ( out float FragDepth)
|
0:? 'Depth' ( out float FragDepth)
|
||||||
0:15 Depth: direct index for structure ( temp float)
|
0:16 Depth: direct index for structure ( temp float)
|
||||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Constant:
|
0:16 Constant:
|
||||||
0:15 1 (const int)
|
0:16 1 (const int)
|
||||||
0:15 move second child to first child ( temp int)
|
0:16 move second child to first child ( temp int)
|
||||||
0:? 'sampleMask' ( out int SampleMaskIn)
|
0:? 'sampleMask' ( out int SampleMaskIn)
|
||||||
0:? 'sampleMask' ( temp int)
|
0:? 'sampleMask' ( temp int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
@ -98,11 +107,12 @@ Linked fragment stage:
|
|||||||
Shader version: 500
|
Shader version: 500
|
||||||
gl_FragCoord origin is upper left
|
gl_FragCoord origin is upper left
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:8 Function Definition: MyFunc(f1;f1;f1; ( temp void)
|
0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void)
|
||||||
0:8 Function Parameters:
|
0:8 Function Parameters:
|
||||||
0:8 'x' ( in float)
|
0:8 'x' ( in float)
|
||||||
0:8 'y' ( out float)
|
0:8 'y' ( out float)
|
||||||
0:8 'z' ( inout float)
|
0:8 'z' ( inout float)
|
||||||
|
0:8 'w' ( inout float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:9 move second child to first child ( temp float)
|
0:9 move second child to first child ( temp float)
|
||||||
0:9 'y' ( out float)
|
0:9 'y' ( out float)
|
||||||
@ -114,71 +124,79 @@ gl_FragCoord origin is upper left
|
|||||||
0:11 'x' ( in float)
|
0:11 'x' ( in float)
|
||||||
0:11 Constant:
|
0:11 Constant:
|
||||||
0:11 -1.000000
|
0:11 -1.000000
|
||||||
0:15 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:12 multiply second child into first child ( temp float)
|
||||||
0:15 Function Parameters:
|
0:12 'w' ( inout float)
|
||||||
0:15 'inpos' ( in 4-component vector of float)
|
0:12 Constant:
|
||||||
0:15 'sampleMask' ( out int)
|
0:12 1.000000
|
||||||
|
0:16 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
|
0:16 Function Parameters:
|
||||||
|
0:16 'inpos' ( in 4-component vector of float)
|
||||||
|
0:16 'sampleMask' ( out int)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:18 Sequence
|
0:19 Sequence
|
||||||
0:18 move second child to first child ( temp float)
|
0:19 move second child to first child ( temp float)
|
||||||
0:18 'x' ( temp float)
|
|
||||||
0:18 Constant:
|
|
||||||
0:18 7.000000
|
|
||||||
0:18 move second child to first child ( temp float)
|
|
||||||
0:18 'z' ( temp float)
|
|
||||||
0:18 Constant:
|
|
||||||
0:18 3.000000
|
|
||||||
0:19 Function Call: MyFunc(f1;f1;f1; ( temp void)
|
|
||||||
0:19 'x' ( temp float)
|
0:19 'x' ( temp float)
|
||||||
0:19 'y' ( temp float)
|
0:19 Constant:
|
||||||
|
0:19 7.000000
|
||||||
|
0:19 move second child to first child ( temp float)
|
||||||
0:19 'z' ( temp float)
|
0:19 'z' ( temp float)
|
||||||
0:21 move second child to first child ( temp 4-component vector of float)
|
0:19 Constant:
|
||||||
0:21 Color: direct index for structure ( temp 4-component vector of float)
|
0:19 3.000000
|
||||||
0:21 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:20 Function Call: MyFunc(f1;f1;f1;f1; ( temp void)
|
||||||
0:21 Constant:
|
0:20 'x' ( temp float)
|
||||||
0:21 0 (const int)
|
0:20 'y' ( temp float)
|
||||||
0:? Construct vec4 ( temp 4-component vector of float)
|
0:20 'z' ( temp float)
|
||||||
0:21 'x' ( temp float)
|
0:20 direct index ( temp float)
|
||||||
0:21 'y' ( temp float)
|
0:20 'inpos' ( in 4-component vector of float)
|
||||||
0:21 'z' ( temp float)
|
0:20 Constant:
|
||||||
0:21 Constant:
|
0:20 3 (const int)
|
||||||
0:21 1.000000
|
0:22 move second child to first child ( temp 4-component vector of float)
|
||||||
0:22 move second child to first child ( temp float)
|
0:22 Color: direct index for structure ( temp 4-component vector of float)
|
||||||
0:22 Depth: direct index for structure ( temp float)
|
|
||||||
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:22 Constant:
|
0:22 Constant:
|
||||||
0:22 1 (const int)
|
0:22 0 (const int)
|
||||||
0:22 direct index ( temp float)
|
0:? Construct vec4 ( temp 4-component vector of float)
|
||||||
0:22 'inpos' ( in 4-component vector of float)
|
0:22 'x' ( temp float)
|
||||||
|
0:22 'y' ( temp float)
|
||||||
|
0:22 'z' ( temp float)
|
||||||
0:22 Constant:
|
0:22 Constant:
|
||||||
0:22 3 (const int)
|
0:22 1.000000
|
||||||
0:24 Branch: Return with expression
|
0:23 move second child to first child ( temp float)
|
||||||
0:24 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:23 Depth: direct index for structure ( temp float)
|
||||||
0:15 Function Definition: main( ( temp void)
|
0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Function Parameters:
|
0:23 Constant:
|
||||||
|
0:23 1 (const int)
|
||||||
|
0:23 direct index ( temp float)
|
||||||
|
0:23 'inpos' ( in 4-component vector of float)
|
||||||
|
0:23 Constant:
|
||||||
|
0:23 3 (const int)
|
||||||
|
0:25 Branch: Return with expression
|
||||||
|
0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
|
0:16 Function Definition: main( ( temp void)
|
||||||
|
0:16 Function Parameters:
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:15 move second child to first child ( temp 4-component vector of float)
|
0:16 move second child to first child ( temp 4-component vector of float)
|
||||||
0:? 'inpos' ( temp 4-component vector of float)
|
0:? 'inpos' ( temp 4-component vector of float)
|
||||||
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
|
0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
|
||||||
0:15 Sequence
|
0:16 Sequence
|
||||||
0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:? 'inpos' ( temp 4-component vector of float)
|
0:? 'inpos' ( temp 4-component vector of float)
|
||||||
0:? 'sampleMask' ( temp int)
|
0:? 'sampleMask' ( temp int)
|
||||||
0:15 move second child to first child ( temp 4-component vector of float)
|
0:16 move second child to first child ( temp 4-component vector of float)
|
||||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||||
0:15 Color: direct index for structure ( temp 4-component vector of float)
|
0:16 Color: direct index for structure ( temp 4-component vector of float)
|
||||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Constant:
|
0:16 Constant:
|
||||||
0:15 0 (const int)
|
0:16 0 (const int)
|
||||||
0:15 move second child to first child ( temp float)
|
0:16 move second child to first child ( temp float)
|
||||||
0:? 'Depth' ( out float FragDepth)
|
0:? 'Depth' ( out float FragDepth)
|
||||||
0:15 Depth: direct index for structure ( temp float)
|
0:16 Depth: direct index for structure ( temp float)
|
||||||
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||||
0:15 Constant:
|
0:16 Constant:
|
||||||
0:15 1 (const int)
|
0:16 1 (const int)
|
||||||
0:15 move second child to first child ( temp int)
|
0:16 move second child to first child ( temp int)
|
||||||
0:? 'sampleMask' ( out int SampleMaskIn)
|
0:? 'sampleMask' ( out int SampleMaskIn)
|
||||||
0:? 'sampleMask' ( temp int)
|
0:? 'sampleMask' ( temp int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
@ -189,144 +207,157 @@ gl_FragCoord origin is upper left
|
|||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 80
|
// Id's are bound by 88
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability SampleRateShading
|
Capability SampleRateShading
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Fragment 4 "main" 60 70 74 78
|
EntryPoint Fragment 4 "main" 68 78 82 86
|
||||||
ExecutionMode 4 OriginUpperLeft
|
ExecutionMode 4 OriginUpperLeft
|
||||||
Source HLSL 500
|
Source HLSL 500
|
||||||
Name 4 "main"
|
Name 4 "main"
|
||||||
Name 12 "MyFunc(f1;f1;f1;"
|
Name 13 "MyFunc(f1;f1;f1;f1;"
|
||||||
Name 9 "x"
|
Name 9 "x"
|
||||||
Name 10 "y"
|
Name 10 "y"
|
||||||
Name 11 "z"
|
Name 11 "z"
|
||||||
Name 18 "PS_OUTPUT"
|
Name 12 "w"
|
||||||
MemberName 18(PS_OUTPUT) 0 "Color"
|
Name 19 "PS_OUTPUT"
|
||||||
MemberName 18(PS_OUTPUT) 1 "Depth"
|
MemberName 19(PS_OUTPUT) 0 "Color"
|
||||||
Name 22 "@main(vf4;i1;"
|
MemberName 19(PS_OUTPUT) 1 "Depth"
|
||||||
Name 20 "inpos"
|
Name 23 "@main(vf4;i1;"
|
||||||
Name 21 "sampleMask"
|
Name 21 "inpos"
|
||||||
Name 27 "x"
|
Name 22 "sampleMask"
|
||||||
Name 29 "z"
|
Name 31 "x"
|
||||||
Name 31 "y"
|
Name 33 "z"
|
||||||
Name 32 "param"
|
Name 35 "y"
|
||||||
Name 34 "param"
|
Name 36 "param"
|
||||||
Name 35 "param"
|
Name 38 "param"
|
||||||
Name 41 "psout"
|
Name 39 "param"
|
||||||
Name 58 "inpos"
|
Name 41 "param"
|
||||||
Name 60 "inpos"
|
Name 52 "psout"
|
||||||
Name 62 "flattenTemp"
|
Name 66 "inpos"
|
||||||
Name 63 "sampleMask"
|
Name 68 "inpos"
|
||||||
Name 64 "param"
|
Name 70 "flattenTemp"
|
||||||
Name 66 "param"
|
Name 71 "sampleMask"
|
||||||
Name 70 "Color"
|
Name 72 "param"
|
||||||
Name 74 "Depth"
|
Name 74 "param"
|
||||||
Name 78 "sampleMask"
|
Name 78 "Color"
|
||||||
Decorate 60(inpos) NoPerspective
|
Name 82 "Depth"
|
||||||
Decorate 60(inpos) BuiltIn FragCoord
|
Name 86 "sampleMask"
|
||||||
Decorate 70(Color) Location 0
|
Decorate 68(inpos) NoPerspective
|
||||||
Decorate 74(Depth) BuiltIn FragDepth
|
Decorate 68(inpos) BuiltIn FragCoord
|
||||||
Decorate 78(sampleMask) BuiltIn SampleMask
|
Decorate 78(Color) Location 0
|
||||||
|
Decorate 82(Depth) BuiltIn FragDepth
|
||||||
|
Decorate 86(sampleMask) BuiltIn SampleMask
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
7: TypePointer Function 6(float)
|
7: TypePointer Function 6(float)
|
||||||
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
|
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 7(ptr)
|
||||||
14: TypeVector 6(float) 4
|
15: TypeVector 6(float) 4
|
||||||
15: TypePointer Function 14(fvec4)
|
16: TypePointer Function 15(fvec4)
|
||||||
16: TypeInt 32 1
|
17: TypeInt 32 1
|
||||||
17: TypePointer Function 16(int)
|
18: TypePointer Function 17(int)
|
||||||
18(PS_OUTPUT): TypeStruct 14(fvec4) 6(float)
|
19(PS_OUTPUT): TypeStruct 15(fvec4) 6(float)
|
||||||
19: TypeFunction 18(PS_OUTPUT) 15(ptr) 17(ptr)
|
20: TypeFunction 19(PS_OUTPUT) 16(ptr) 18(ptr)
|
||||||
26: 6(float) Constant 3212836864
|
27: 6(float) Constant 3212836864
|
||||||
28: 6(float) Constant 1088421888
|
28: 6(float) Constant 1065353216
|
||||||
30: 6(float) Constant 1077936128
|
32: 6(float) Constant 1088421888
|
||||||
40: TypePointer Function 18(PS_OUTPUT)
|
34: 6(float) Constant 1077936128
|
||||||
42: 16(int) Constant 0
|
42: TypeInt 32 0
|
||||||
46: 6(float) Constant 1065353216
|
43: 42(int) Constant 3
|
||||||
49: 16(int) Constant 1
|
51: TypePointer Function 19(PS_OUTPUT)
|
||||||
50: TypeInt 32 0
|
53: 17(int) Constant 0
|
||||||
51: 50(int) Constant 3
|
59: 17(int) Constant 1
|
||||||
59: TypePointer Input 14(fvec4)
|
67: TypePointer Input 15(fvec4)
|
||||||
60(inpos): 59(ptr) Variable Input
|
68(inpos): 67(ptr) Variable Input
|
||||||
69: TypePointer Output 14(fvec4)
|
77: TypePointer Output 15(fvec4)
|
||||||
70(Color): 69(ptr) Variable Output
|
78(Color): 77(ptr) Variable Output
|
||||||
73: TypePointer Output 6(float)
|
81: TypePointer Output 6(float)
|
||||||
74(Depth): 73(ptr) Variable Output
|
82(Depth): 81(ptr) Variable Output
|
||||||
77: TypePointer Output 16(int)
|
85: TypePointer Output 17(int)
|
||||||
78(sampleMask): 77(ptr) Variable Output
|
86(sampleMask): 85(ptr) Variable Output
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
58(inpos): 15(ptr) Variable Function
|
66(inpos): 16(ptr) Variable Function
|
||||||
62(flattenTemp): 40(ptr) Variable Function
|
70(flattenTemp): 51(ptr) Variable Function
|
||||||
63(sampleMask): 17(ptr) Variable Function
|
71(sampleMask): 18(ptr) Variable Function
|
||||||
64(param): 15(ptr) Variable Function
|
72(param): 16(ptr) Variable Function
|
||||||
66(param): 17(ptr) Variable Function
|
74(param): 18(ptr) Variable Function
|
||||||
61: 14(fvec4) Load 60(inpos)
|
69: 15(fvec4) Load 68(inpos)
|
||||||
Store 58(inpos) 61
|
Store 66(inpos) 69
|
||||||
65: 14(fvec4) Load 58(inpos)
|
73: 15(fvec4) Load 66(inpos)
|
||||||
Store 64(param) 65
|
Store 72(param) 73
|
||||||
67:18(PS_OUTPUT) FunctionCall 22(@main(vf4;i1;) 64(param) 66(param)
|
75:19(PS_OUTPUT) FunctionCall 23(@main(vf4;i1;) 72(param) 74(param)
|
||||||
68: 16(int) Load 66(param)
|
76: 17(int) Load 74(param)
|
||||||
Store 63(sampleMask) 68
|
Store 71(sampleMask) 76
|
||||||
Store 62(flattenTemp) 67
|
Store 70(flattenTemp) 75
|
||||||
71: 15(ptr) AccessChain 62(flattenTemp) 42
|
79: 16(ptr) AccessChain 70(flattenTemp) 53
|
||||||
72: 14(fvec4) Load 71
|
80: 15(fvec4) Load 79
|
||||||
Store 70(Color) 72
|
Store 78(Color) 80
|
||||||
75: 7(ptr) AccessChain 62(flattenTemp) 49
|
83: 7(ptr) AccessChain 70(flattenTemp) 59
|
||||||
76: 6(float) Load 75
|
84: 6(float) Load 83
|
||||||
Store 74(Depth) 76
|
Store 82(Depth) 84
|
||||||
79: 16(int) Load 63(sampleMask)
|
87: 17(int) Load 71(sampleMask)
|
||||||
Store 78(sampleMask) 79
|
Store 86(sampleMask) 87
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
12(MyFunc(f1;f1;f1;): 2 Function None 8
|
13(MyFunc(f1;f1;f1;f1;): 2 Function None 8
|
||||||
9(x): 7(ptr) FunctionParameter
|
9(x): 7(ptr) FunctionParameter
|
||||||
10(y): 7(ptr) FunctionParameter
|
10(y): 7(ptr) FunctionParameter
|
||||||
11(z): 7(ptr) FunctionParameter
|
11(z): 7(ptr) FunctionParameter
|
||||||
13: Label
|
12(w): 7(ptr) FunctionParameter
|
||||||
24: 6(float) Load 9(x)
|
14: Label
|
||||||
Store 10(y) 24
|
25: 6(float) Load 9(x)
|
||||||
25: 6(float) Load 10(y)
|
Store 10(y) 25
|
||||||
Store 11(z) 25
|
26: 6(float) Load 10(y)
|
||||||
Store 9(x) 26
|
Store 11(z) 26
|
||||||
|
Store 9(x) 27
|
||||||
|
29: 6(float) Load 12(w)
|
||||||
|
30: 6(float) FMul 29 28
|
||||||
|
Store 12(w) 30
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
22(@main(vf4;i1;):18(PS_OUTPUT) Function None 19
|
23(@main(vf4;i1;):19(PS_OUTPUT) Function None 20
|
||||||
20(inpos): 15(ptr) FunctionParameter
|
21(inpos): 16(ptr) FunctionParameter
|
||||||
21(sampleMask): 17(ptr) FunctionParameter
|
22(sampleMask): 18(ptr) FunctionParameter
|
||||||
23: Label
|
24: Label
|
||||||
27(x): 7(ptr) Variable Function
|
31(x): 7(ptr) Variable Function
|
||||||
29(z): 7(ptr) Variable Function
|
33(z): 7(ptr) Variable Function
|
||||||
31(y): 7(ptr) Variable Function
|
35(y): 7(ptr) Variable Function
|
||||||
32(param): 7(ptr) Variable Function
|
36(param): 7(ptr) Variable Function
|
||||||
34(param): 7(ptr) Variable Function
|
38(param): 7(ptr) Variable Function
|
||||||
35(param): 7(ptr) Variable Function
|
39(param): 7(ptr) Variable Function
|
||||||
41(psout): 40(ptr) Variable Function
|
41(param): 7(ptr) Variable Function
|
||||||
Store 27(x) 28
|
52(psout): 51(ptr) Variable Function
|
||||||
Store 29(z) 30
|
Store 31(x) 32
|
||||||
33: 6(float) Load 27(x)
|
Store 33(z) 34
|
||||||
Store 32(param) 33
|
37: 6(float) Load 31(x)
|
||||||
36: 6(float) Load 29(z)
|
Store 36(param) 37
|
||||||
Store 35(param) 36
|
40: 6(float) Load 33(z)
|
||||||
37: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 32(param) 34(param) 35(param)
|
Store 39(param) 40
|
||||||
38: 6(float) Load 34(param)
|
44: 7(ptr) AccessChain 21(inpos) 43
|
||||||
Store 31(y) 38
|
45: 6(float) Load 44
|
||||||
39: 6(float) Load 35(param)
|
Store 41(param) 45
|
||||||
Store 29(z) 39
|
46: 2 FunctionCall 13(MyFunc(f1;f1;f1;f1;) 36(param) 38(param) 39(param) 41(param)
|
||||||
43: 6(float) Load 27(x)
|
47: 6(float) Load 38(param)
|
||||||
44: 6(float) Load 31(y)
|
Store 35(y) 47
|
||||||
45: 6(float) Load 29(z)
|
48: 6(float) Load 39(param)
|
||||||
47: 14(fvec4) CompositeConstruct 43 44 45 46
|
Store 33(z) 48
|
||||||
48: 15(ptr) AccessChain 41(psout) 42
|
49: 6(float) Load 41(param)
|
||||||
Store 48 47
|
50: 7(ptr) AccessChain 21(inpos) 43
|
||||||
52: 7(ptr) AccessChain 20(inpos) 51
|
Store 50 49
|
||||||
53: 6(float) Load 52
|
54: 6(float) Load 31(x)
|
||||||
54: 7(ptr) AccessChain 41(psout) 49
|
55: 6(float) Load 35(y)
|
||||||
Store 54 53
|
56: 6(float) Load 33(z)
|
||||||
55:18(PS_OUTPUT) Load 41(psout)
|
57: 15(fvec4) CompositeConstruct 54 55 56 28
|
||||||
ReturnValue 55
|
58: 16(ptr) AccessChain 52(psout) 53
|
||||||
|
Store 58 57
|
||||||
|
60: 7(ptr) AccessChain 21(inpos) 43
|
||||||
|
61: 6(float) Load 60
|
||||||
|
62: 7(ptr) AccessChain 52(psout) 59
|
||||||
|
Store 62 61
|
||||||
|
63:19(PS_OUTPUT) Load 52(psout)
|
||||||
|
ReturnValue 63
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -4,11 +4,12 @@ struct PS_OUTPUT
|
|||||||
float Depth : SV_Depth;
|
float Depth : SV_Depth;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline void MyFunc(in float x, out float y, inout float z)
|
inline void MyFunc(in float x, out float y, inout float z, in out float w)
|
||||||
{
|
{
|
||||||
y = x;
|
y = x;
|
||||||
z = y;
|
z = y;
|
||||||
x = -1; // no effect since x = in param
|
x = -1; // no effect since x = in param
|
||||||
|
w *= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
|
PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
|
||||||
@ -16,7 +17,7 @@ PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask :
|
|||||||
PS_OUTPUT psout;
|
PS_OUTPUT psout;
|
||||||
|
|
||||||
float x = 7, y, z = 3;
|
float x = 7, y, z = 3;
|
||||||
MyFunc(x, y, z);
|
MyFunc(x, y, z, inpos.w);
|
||||||
|
|
||||||
psout.Color = float4(x, y, z, 1);
|
psout.Color = float4(x, y, z, 1);
|
||||||
psout.Depth = inpos.w;
|
psout.Depth = inpos.w;
|
||||||
|
@ -680,10 +680,10 @@ bool HlslGrammar::acceptQualifier(TQualifier& qualifier)
|
|||||||
qualifier.noContraction = true;
|
qualifier.noContraction = true;
|
||||||
break;
|
break;
|
||||||
case EHTokIn:
|
case EHTokIn:
|
||||||
qualifier.storage = EvqIn;
|
qualifier.storage = (qualifier.storage == EvqOut) ? EvqInOut : EvqIn;
|
||||||
break;
|
break;
|
||||||
case EHTokOut:
|
case EHTokOut:
|
||||||
qualifier.storage = EvqOut;
|
qualifier.storage = (qualifier.storage == EvqIn) ? EvqInOut : EvqOut;
|
||||||
break;
|
break;
|
||||||
case EHTokInOut:
|
case EHTokInOut:
|
||||||
qualifier.storage = EvqInOut;
|
qualifier.storage = EvqInOut;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user