Fix bug of accidentally overriding initial layout location with 0, which does not mean no location. Added in/out structure tests.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22120 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -38,6 +38,16 @@ struct s {
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out s badout; // ERROR
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struct S2 {
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vec3 c;
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float f;
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};
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in S2 s2;
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out vec3 sc;
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out float sf;
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void main()
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{
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float f;
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@@ -74,6 +84,9 @@ void main()
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f += gl_FragCoord.y;
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gl_FragDepth = f;
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sc = s2.c;
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sf = s2.f;
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}
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float imageBuffer; // ERROR, reserved
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@@ -9,6 +9,13 @@ varying vec2 v2; // ERROR
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in vec4 bad[10]; // ERROR
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struct S {
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vec3 c;
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float f;
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};
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out S s;
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void main()
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{
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int id = gl_VertexID + gl_InstanceID;
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@@ -34,6 +41,9 @@ void main()
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gl_Position = m44[2];
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gl_PointSize = v2.y;
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s.c = v3;
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s.f = dm;
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#ifdef GL_ES
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#error GL_ES is set
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#else
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