Miscellaneous ES 3.1 semantics, and identification of all missing features.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27732 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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9
Todo.txt
9
Todo.txt
@@ -80,6 +80,13 @@ Shader Functionality to Implement/Finish
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+ Texture gather
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+ Bitfield operations
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+ Integer mix function
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- overlapping bindings
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- offset post incrementing
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- overlapping offsets
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- frexp/ldexp
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- packUnorm4x8(),packSnorm4x8(), unpackUnorm4x8(), unpackSnorm4x8()
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- 2DMS samplers and images
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- inheritance of memory qualifiers in block members
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GLSL 1.2
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+ Handle multiple compilation units per stage
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+ Allow initializers on uniform declarations
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@@ -227,7 +234,7 @@ Shader Functionality to Implement/Finish
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elements of the array.
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- Arrays of arrays are now supported, as per the GL_ARB_arrays_of_arrays extension.
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+ Compute shaders are now supported, as per the GL_ARB_compute_shader extension.
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- Added imageSize() built-ins to query the dimensions of an image.
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+ Added imageSize() built-ins to query the dimensions of an image.
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- All choice of depth or stencil texturing, for a packed depth-stencil texture, as per the
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GL_ARB_stencil_texturing extension.
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- Allow explicit locations/indexes to be assigned to uniform variables and subroutines, as per the
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