GLSL: Fix #1229: merge array sizes in parameter declarations.
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@@ -317,6 +317,25 @@ ERROR: node is still EOpNull!
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0:99 0 (const int)
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0:99 Constant:
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0:99 1 (const int)
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0:117 Function Definition: func(mf33[3][2]; ( global highp 3-component vector of float)
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0:117 Function Parameters:
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0:117 'x' ( in 3-element array of 2-element array of highp 3X3 matrix of float)
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0:119 Sequence
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0:119 Sequence
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0:119 move second child to first child ( temp highp 3X3 matrix of float)
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0:119 'a0' ( temp highp 3X3 matrix of float)
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0:119 direct index ( temp highp 3X3 matrix of float)
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0:119 direct index ( temp 2-element array of highp 3X3 matrix of float)
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0:119 'x' ( in 3-element array of 2-element array of highp 3X3 matrix of float)
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0:119 Constant:
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0:119 2 (const int)
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0:119 Constant:
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0:119 1 (const int)
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0:120 Branch: Return with expression
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0:120 direct index ( temp highp 3-component vector of float)
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0:120 'a0' ( temp highp 3X3 matrix of float)
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0:120 Constant:
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0:120 2 (const int)
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0:? Linker Objects
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0:? 'name' (layout( column_major shared) buffer 3-element array of block{layout( column_major shared) buffer implicitly-sized array of highp float u, layout( column_major shared) buffer implicitly-sized array of highp 4-component vector of float v})
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0:? 'uname' (layout( column_major shared) uniform 3-element array of block{layout( column_major shared) uniform highp float u, layout( column_major shared) uniform implicitly-sized array of highp 4-component vector of float v})
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