Allow DepthUnchanged and DepthReplaced Modes in same SPIR-V module.
Fixes #2555
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44
Test/baseResults/spv.depthUnchanged.frag.out
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44
Test/baseResults/spv.depthUnchanged.frag.out
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spv.depthUnchanged.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 14 16
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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ExecutionMode 4 DepthUnchanged
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Source GLSL 430
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Name 4 "main"
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Name 9 "outColor"
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Name 14 "gl_FragDepth"
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Name 16 "gl_FragCoord"
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Decorate 9(outColor) Location 0
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Decorate 14(gl_FragDepth) BuiltIn FragDepth
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Decorate 16(gl_FragCoord) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(outColor): 8(ptr) Variable Output
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10: 6(float) Constant 1065353216
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11: 6(float) Constant 0
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12: 7(fvec4) ConstantComposite 10 11 11 10
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13: TypePointer Output 6(float)
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14(gl_FragDepth): 13(ptr) Variable Output
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15: TypePointer Input 7(fvec4)
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16(gl_FragCoord): 15(ptr) Variable Input
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17: TypeInt 32 0
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18: 17(int) Constant 1
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19: TypePointer Input 6(float)
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4(main): 2 Function None 3
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5: Label
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Store 9(outColor) 12
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20: 19(ptr) AccessChain 16(gl_FragCoord) 18
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21: 6(float) Load 20
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Store 14(gl_FragDepth) 21
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Return
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FunctionEnd
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