Add-support-for-SPV_NVX_raytracing
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26
Test/spv.AnyHitShader.rahit
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26
Test/spv.AnyHitShader.rahit
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#version 460
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#extension GL_NVX_raytracing : enable
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layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
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void main()
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{
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uvec2 v0 = gl_LaunchIDNVX;
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uvec2 v1 = gl_LaunchSizeNVX;
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int v2 = gl_PrimitiveID;
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int v3 = gl_InstanceID;
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int v4 = gl_InstanceCustomIndexNVX;
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vec3 v5 = gl_WorldRayOriginNVX;
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vec3 v6 = gl_WorldRayDirectionNVX;
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vec3 v7 = gl_ObjectRayOriginNVX;
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vec3 v8 = gl_ObjectRayDirectionNVX;
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float v9 = gl_RayTminNVX;
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float v10 = gl_RayTmaxNVX;
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float v11 = gl_HitTNVX;
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uint v12 = gl_HitKindNVX;
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mat4x3 v13 = gl_ObjectToWorldNVX;
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mat4x3 v14 = gl_WorldToObjectNVX;
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incomingPayload = vec4(0.5f);
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if (v2 == 1)
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ignoreIntersectionNVX();
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else
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terminateRayNVX();
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}
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