Add-support-for-SPV_NVX_raytracing

This commit is contained in:
Chao Chen
2018-09-19 11:42:24 -07:00
parent 3c3669904c
commit b50c02ef53
50 changed files with 5970 additions and 4184 deletions

View File

@@ -0,0 +1,15 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 payload;
void main()
{
const uint rayFlags = gl_RayFlagsNoneNVX | gl_RayFlagsOpaqueNVX |
gl_RayFlagsNoOpaqueNVX | gl_RayFlagsTerminateOnFirstHitNVX |
gl_RayFlagsSkipClosestHitShaderNVX | gl_RayFlagsCullBackFacingTrianglesNVX |
gl_RayFlagsCullFrontFacingTrianglesNVX | gl_RayFlagsCullOpaqueNVX |
gl_RayFlagsCullNoOpaqueNVX;
const int payloadId = 1;
traceNVX(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
}