Add-support-for-SPV_NVX_raytracing

This commit is contained in:
Chao Chen
2018-09-19 11:42:24 -07:00
parent 3c3669904c
commit b50c02ef53
50 changed files with 5970 additions and 4184 deletions

View File

@@ -0,0 +1,19 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 payload;
layout(shaderRecordNVX) buffer block
{
float arr[4];
vec4 pad;
};
void main()
{
uint lx = gl_LaunchIDNVX.x;
uint ly = gl_LaunchIDNVX.y;
uint sx = gl_LaunchSizeNVX.x;
uint sy = gl_LaunchSizeNVX.y;
traceNVX(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}