HLSL: Support SV_Coverage and SV_DispatchThreadId; catch SV_GroupIndex.
This commit is contained in:
59
Test/baseResults/hlsl.basic.comp.out
Executable file
59
Test/baseResults/hlsl.basic.comp.out
Executable file
@@ -0,0 +1,59 @@
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hlsl.basic.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:4 Function Definition: main( (temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:5 dti: direct index for structure (layout(offset=0 ) uniform int LocalInvocationID)
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0:5 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int LocalInvocationID dti})
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0:5 Constant:
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0:5 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int LocalInvocationID dti})
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Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:4 Function Definition: main( (temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:5 dti: direct index for structure (layout(offset=0 ) uniform int LocalInvocationID)
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0:5 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int LocalInvocationID dti})
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0:5 Constant:
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0:5 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int LocalInvocationID dti})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 11
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 1 1 1
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Name 4 "main"
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Name 7 "$Global"
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MemberName 7($Global) 0 "dti"
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Name 9 ""
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MemberDecorate 7($Global) 0 Offset 0
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MemberDecorate 7($Global) 0 BuiltIn LocalInvocationId
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Decorate 7($Global) Block
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Decorate 9 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7($Global): TypeStruct 6(int)
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8: TypePointer Uniform 7($Global)
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9: 8(ptr) Variable Uniform
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10: 6(int) Constant 0
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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@@ -18,9 +18,10 @@ gl_FragCoord origin is upper left
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0:11 'x' (in float)
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0:11 Constant:
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0:11 -1.000000
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0:15 Function Definition: main(vf4; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:15 'sampleMask' (out int SampleMaskIn)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child (temp float)
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@@ -74,6 +75,7 @@ gl_FragCoord origin is upper left
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:? 'sampleMask' (out int SampleMaskIn)
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Linked fragment stage:
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@@ -98,9 +100,10 @@ gl_FragCoord origin is upper left
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0:11 'x' (in float)
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0:11 Constant:
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0:11 -1.000000
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0:15 Function Definition: main(vf4; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:15 Function Parameters:
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0:15 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:15 'sampleMask' (out int SampleMaskIn)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child (temp float)
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@@ -154,15 +157,17 @@ gl_FragCoord origin is upper left
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'inpos' (noperspective in 4-component vector of float FragCoord)
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0:? 'sampleMask' (out int SampleMaskIn)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 61
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// Id's are bound by 63
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Capability Shader
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Capability SampleRateShading
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 45 53 57
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EntryPoint Fragment 4 "main" 45 53 57 62
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 12 "MyFunc(f1;f1;f1;"
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@@ -182,10 +187,12 @@ gl_FragCoord origin is upper left
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Name 45 "inpos"
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Name 53 "Color"
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Name 57 "Depth"
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Name 62 "sampleMask"
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Decorate 45(inpos) NoPerspective
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Decorate 45(inpos) BuiltIn FragCoord
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Decorate 53(Color) Location 0
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Decorate 57(Depth) BuiltIn FragDepth
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Decorate 62(sampleMask) BuiltIn SampleMask
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -211,6 +218,8 @@ gl_FragCoord origin is upper left
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53(Color): 52(ptr) Variable Output
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56: TypePointer Output 6(float)
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57(Depth): 56(ptr) Variable Output
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61: TypePointer Output 34(int)
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62(sampleMask): 61(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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17(x): 7(ptr) Variable Function
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