HLSL: Support SV_Coverage and SV_DispatchThreadId; catch SV_GroupIndex.
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@@ -11,7 +11,7 @@ void MyFunc(in float x, out float y, inout float z)
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x = -1; // no effect since x = in param
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}
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PS_OUTPUT main(noperspective in float4 inpos : SV_Position)
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PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
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{
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PS_OUTPUT psout;
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