Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-04-11 16:31:09 +00:00
parent 63eed3867a
commit b51f62c573
8 changed files with 60 additions and 23 deletions

View File

@@ -89,7 +89,7 @@ int OutputMultipleStrings = 1;
// Set up the per compile resources
//
void GenerateResources(TBuiltInResource& resources)
{
{
resources.maxLights = 32;
resources.maxClipPlanes = 6;
resources.maxTextureUnits = 32;