Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21122 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-04-11 16:31:09 +00:00
parent 63eed3867a
commit b51f62c573
8 changed files with 60 additions and 23 deletions

View File

@@ -7,7 +7,7 @@ uniform mat4x4 m44;
in vec3 v3;
in vec2 v2;
in vec4 bad[10];
in vec4 bad[10]; // ERROR
void main()
{
@@ -30,4 +30,10 @@ void main()
mat3x3 im = inverse(m33);
mat3x2 op = outerProduct(v2, v3);
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
}