HLSL: Recognize POSITION semantic et al in DX9 compatibility mode (#2255)
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@@ -1593,7 +1593,8 @@ void usage()
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" --hlsl-iomap perform IO mapping in HLSL register space\n"
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" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
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" --hlsl-dx9-compatible interprets sampler declarations as a\n"
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" texture/sampler combo like DirectX9 would.\n"
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" texture/sampler combo like DirectX9 would,\n"
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" and recognizes DirectX9-specific semantics\n"
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" --invert-y | --iy invert position.Y output in vertex shader\n"
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" --keep-uncalled | --ku don't eliminate uncalled functions\n"
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" --nan-clamp favor non-NaN operand in min, max, and clamp\n"
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