Decorate accesschain operand for nonuniform UBO loads

This is conservative and still also decorates the loaded value.
This commit is contained in:
Jeff Bolz
2020-03-09 11:31:15 -05:00
parent 39ffdaf2ab
commit b57af2f5ad
9 changed files with 110 additions and 3 deletions

15
Test/spv.nonuniform5.frag Normal file
View File

@@ -0,0 +1,15 @@
#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) flat in int Index;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform UBO
{
vec4 v;
} ubos[];
void main()
{
FragColor = ubos[nonuniformEXT(Index)].v;
}