GLSL: Fix #1247. Remove extraneous *= matrix test.
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@@ -158,6 +158,9 @@ Shader version: 150
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0:49 'FragColor' ( out 4-component vector of float)
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0:49 Constant:
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0:49 3 (const int)
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0:50 matrix mult second child into first child ( temp 3X4 matrix of float)
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0:50 'm34' ( temp 3X4 matrix of float)
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0:50 'colorTransform' ( uniform 3X3 matrix of float)
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0:? Linker Objects
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0:? 'colorTransform' ( uniform 3X3 matrix of float)
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0:? 'Color' ( smooth in 3-component vector of float)
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@@ -331,6 +334,9 @@ Shader version: 150
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0:49 'FragColor' ( out 4-component vector of float)
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0:49 Constant:
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0:49 3 (const int)
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0:50 matrix mult second child into first child ( temp 3X4 matrix of float)
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0:50 'm34' ( temp 3X4 matrix of float)
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0:50 'colorTransform' ( uniform 3X3 matrix of float)
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0:? Linker Objects
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0:? 'colorTransform' ( uniform 3X3 matrix of float)
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0:? 'Color' ( smooth in 3-component vector of float)
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