GLSL: Fix #1247. Remove extraneous *= matrix test.

This commit is contained in:
John Kessenich
2018-02-15 12:22:25 -07:00
parent 98e3fb1926
commit b587fb6208
5 changed files with 17 additions and 2 deletions

View File

@@ -158,6 +158,9 @@ Shader version: 150
0:49 'FragColor' ( out 4-component vector of float)
0:49 Constant:
0:49 3 (const int)
0:50 matrix mult second child into first child ( temp 3X4 matrix of float)
0:50 'm34' ( temp 3X4 matrix of float)
0:50 'colorTransform' ( uniform 3X3 matrix of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)
@@ -331,6 +334,9 @@ Shader version: 150
0:49 'FragColor' ( out 4-component vector of float)
0:49 Constant:
0:49 3 (const int)
0:50 matrix mult second child into first child ( temp 3X4 matrix of float)
0:50 'm34' ( temp 3X4 matrix of float)
0:50 'colorTransform' ( uniform 3X3 matrix of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)