GLSL: Fix #1247. Remove extraneous *= matrix test.
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@@ -6,7 +6,9 @@ ERROR: 0:18: 'assign' : cannot convert from ' temp 2-component vector of float'
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ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
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ERROR: 0:21: '[' : matrix index out of range '2'
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ERROR: 0:21: '[' : vector index out of range '4'
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ERROR: 7 compilation errors. No code generated.
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ERROR: 0:22: 'assign' : cannot convert from ' temp 2X3 matrix of float' to ' temp 2X3 matrix of float'
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ERROR: 0:23: 'assign' : cannot convert from ' uniform 3X2 matrix of float' to ' temp 2X3 matrix of float'
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ERROR: 9 compilation errors. No code generated.
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Shader version: 120
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@@ -32,6 +34,8 @@ ERROR: node is still EOpNull!
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0:21 2 (const int)
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0:21 Constant:
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0:21 4 (const int)
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0:22 'm23' ( temp 2X3 matrix of float)
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0:23 'm23' ( temp 2X3 matrix of float)
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0:? Linker Objects
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0:? 'v3' ( in 3-component vector of float)
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0:? 'm32' ( uniform 3X2 matrix of float)
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@@ -64,6 +68,8 @@ ERROR: node is still EOpNull!
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0:21 2 (const int)
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0:21 Constant:
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0:21 4 (const int)
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0:22 'm23' ( temp 2X3 matrix of float)
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0:23 'm23' ( temp 2X3 matrix of float)
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0:? Linker Objects
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0:? 'v3' ( in 3-component vector of float)
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0:? 'm32' ( uniform 3X2 matrix of float)
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