GLSL: Fix #1247. Remove extraneous *= matrix test.
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@@ -19,4 +19,6 @@ void main()
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m23.xy; // ERROR, can't use .
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gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
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m23 *= m23; // ERROR, right side needs to be square
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m23 *= m32; // ERROR, left columns must match right rows
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}
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