Merge pull request #1124 from xorgy/check-inner-implicit-atomic-uint

GLSL: Check for implicit inner dimension in array of atomic_uint.
This commit is contained in:
John Kessenich
2017-10-24 08:18:09 -06:00
committed by GitHub
4 changed files with 25 additions and 1 deletions

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@@ -0,0 +1,21 @@
implicitInnerAtomicUint.frag
ERROR: 0:2: '[]' : only outermost dimension of an array of arrays can be implicitly sized
ERROR: 0:2: 'atomic_uint' : array must be explicitly sized
ERROR: 2 compilation errors. No code generated.
Shader version: 460
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'c' (layout( binding=0 offset=0) uniform 1-element array of implicitly-sized array of atomic_uint)
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 460
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'c' (layout( binding=0 offset=0) uniform 1-element array of implicitly-sized array of atomic_uint)

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@@ -0,0 +1,2 @@
#version 460
layout(binding = 0) uniform atomic_uint c[1][];