Merge pull request #1124 from xorgy/check-inner-implicit-atomic-uint
GLSL: Check for implicit inner dimension in array of atomic_uint.
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21
Test/baseResults/implicitInnerAtomicUint.frag.out
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21
Test/baseResults/implicitInnerAtomicUint.frag.out
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implicitInnerAtomicUint.frag
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ERROR: 0:2: '[]' : only outermost dimension of an array of arrays can be implicitly sized
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ERROR: 0:2: 'atomic_uint' : array must be explicitly sized
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ERROR: 2 compilation errors. No code generated.
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Shader version: 460
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'c' (layout( binding=0 offset=0) uniform 1-element array of implicitly-sized array of atomic_uint)
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Linked fragment stage:
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
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Shader version: 460
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'c' (layout( binding=0 offset=0) uniform 1-element array of implicitly-sized array of atomic_uint)
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2
Test/implicitInnerAtomicUint.frag
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2
Test/implicitInnerAtomicUint.frag
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@@ -0,0 +1,2 @@
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#version 460
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layout(binding = 0) uniform atomic_uint c[1][];
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