Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
This commit is contained in:
@@ -37,9 +37,9 @@ ERROR: node is still EOpNull!
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'p' (temp 4-component vector of float)
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0:23 gl_Position: direct index for structure (in 4-component vector of float)
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0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@@ -47,9 +47,9 @@ ERROR: node is still EOpNull!
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'ps' (temp float)
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0:24 gl_PointSize: direct index for structure (in float)
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0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 gl_PointSize: direct index for structure (in float PointSize)
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0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@@ -57,10 +57,10 @@ ERROR: node is still EOpNull!
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'cd' (temp float)
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0:25 direct index (temp float)
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0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 direct index (temp float ClipDistance)
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0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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@@ -235,9 +235,9 @@ ERROR: node is still EOpNull!
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'p' (temp 4-component vector of float)
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0:23 gl_Position: direct index for structure (in 4-component vector of float)
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0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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@@ -245,9 +245,9 @@ ERROR: node is still EOpNull!
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0:24 Sequence
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0:24 move second child to first child (temp float)
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0:24 'ps' (temp float)
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0:24 gl_PointSize: direct index for structure (in float)
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0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:24 gl_PointSize: direct index for structure (in float PointSize)
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0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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@@ -255,10 +255,10 @@ ERROR: node is still EOpNull!
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0:25 Sequence
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0:25 move second child to first child (temp float)
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0:25 'cd' (temp float)
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0:25 direct index (temp float)
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0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
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0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:25 direct index (temp float ClipDistance)
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0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
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0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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