Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
This commit is contained in:
@@ -19,9 +19,9 @@ ERROR: node is still EOpNull!
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'p' (temp 4-component vector of float)
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0:17 gl_Position: direct index for structure (in 4-component vector of float)
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0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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@@ -29,9 +29,9 @@ ERROR: node is still EOpNull!
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'ps' (temp float)
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0:18 gl_PointSize: direct index for structure (in float)
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0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:18 gl_PointSize: direct index for structure (in float PointSize)
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0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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@@ -39,10 +39,10 @@ ERROR: node is still EOpNull!
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0:19 Sequence
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0:19 move second child to first child (temp float)
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0:19 'cd' (temp float)
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0:19 direct index (temp float)
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0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:19 direct index (temp float ClipDistance)
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0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
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0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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@@ -132,9 +132,9 @@ ERROR: node is still EOpNull!
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'p' (temp 4-component vector of float)
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0:17 gl_Position: direct index for structure (in 4-component vector of float)
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0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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@@ -142,9 +142,9 @@ ERROR: node is still EOpNull!
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'ps' (temp float)
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0:18 gl_PointSize: direct index for structure (in float)
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0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:18 gl_PointSize: direct index for structure (in float PointSize)
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0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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@@ -152,10 +152,10 @@ ERROR: node is still EOpNull!
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0:19 Sequence
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0:19 move second child to first child (temp float)
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0:19 'cd' (temp float)
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0:19 direct index (temp float)
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0:19 gl_ClipDistance: direct index for structure (in 1-element array of float)
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0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
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0:19 direct index (temp float ClipDistance)
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0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
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0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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