Front-end: Fix missing tessellation shader built-in qualifiers.

The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80.
This commit is contained in:
John Kessenich 2015-10-13 17:23:10 -06:00
parent e690332c3c
commit b5c046e58b
12 changed files with 245 additions and 218 deletions

View File

@ -15,9 +15,9 @@ vertices = 4
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'p' (temp 4-component vector of float) 0:20 'p' (temp 4-component vector of float)
0:20 gl_Position: direct index for structure (in 4-component vector of float) 0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:20 Constant: 0:20 Constant:
0:20 1 (const int) 0:20 1 (const int)
0:20 Constant: 0:20 Constant:
@ -25,9 +25,9 @@ vertices = 4
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (temp float) 0:21 move second child to first child (temp float)
0:21 'ps' (temp float) 0:21 'ps' (temp float)
0:21 gl_PointSize: direct index for structure (in float) 0:21 gl_PointSize: direct index for structure (in float PointSize)
0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:21 Constant: 0:21 Constant:
0:21 1 (const int) 0:21 1 (const int)
0:21 Constant: 0:21 Constant:
@ -35,10 +35,10 @@ vertices = 4
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (temp float) 0:22 move second child to first child (temp float)
0:22 'cd' (temp float) 0:22 'cd' (temp float)
0:22 direct index (temp float) 0:22 direct index (temp float ClipDistance)
0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:22 Constant: 0:22 Constant:
0:22 1 (const int) 0:22 1 (const int)
0:22 Constant: 0:22 Constant:
@ -131,9 +131,9 @@ ERROR: node is still EOpNull!
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (temp 4-component vector of float) 0:22 move second child to first child (temp 4-component vector of float)
0:22 'p' (temp 4-component vector of float) 0:22 'p' (temp 4-component vector of float)
0:22 gl_Position: direct index for structure (in 4-component vector of float) 0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:22 Constant: 0:22 Constant:
0:22 1 (const int) 0:22 1 (const int)
0:22 Constant: 0:22 Constant:
@ -141,9 +141,9 @@ ERROR: node is still EOpNull!
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp float) 0:23 move second child to first child (temp float)
0:23 'ps' (temp float) 0:23 'ps' (temp float)
0:23 gl_PointSize: direct index for structure (in float) 0:23 gl_PointSize: direct index for structure (in float PointSize)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
@ -151,10 +151,10 @@ ERROR: node is still EOpNull!
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp float) 0:24 move second child to first child (temp float)
0:24 'cd' (temp float) 0:24 'cd' (temp float)
0:24 direct index (temp float) 0:24 direct index (temp float ClipDistance)
0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
@ -251,9 +251,9 @@ ERROR: node is still EOpNull!
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
@ -261,9 +261,9 @@ ERROR: node is still EOpNull!
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp float) 0:24 move second child to first child (temp float)
0:24 'ps' (temp float) 0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float) 0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
@ -271,10 +271,10 @@ ERROR: node is still EOpNull!
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp float) 0:25 move second child to first child (temp float)
0:25 'cd' (temp float) 0:25 'cd' (temp float)
0:25 direct index (temp float) 0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
@ -484,9 +484,9 @@ ERROR: node is still EOpNull!
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
@ -494,9 +494,9 @@ ERROR: node is still EOpNull!
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp float) 0:33 move second child to first child (temp float)
0:33 'ps' (temp float) 0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float) 0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 Constant: 0:33 Constant:
@ -504,10 +504,10 @@ ERROR: node is still EOpNull!
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (temp float) 0:34 move second child to first child (temp float)
0:34 'cd' (temp float) 0:34 'cd' (temp float)
0:34 direct index (temp float) 0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
0:34 Constant: 0:34 Constant:
@ -569,7 +569,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float) 0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float)
@ -622,9 +622,9 @@ ERROR: node is still EOpNull!
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:17 Constant: 0:17 Constant:
@ -632,9 +632,9 @@ ERROR: node is still EOpNull!
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (temp float) 0:18 move second child to first child (temp float)
0:18 'ps' (temp float) 0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float) 0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
@ -642,10 +642,10 @@ ERROR: node is still EOpNull!
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (temp float) 0:19 move second child to first child (temp float)
0:19 'cd' (temp float) 0:19 'cd' (temp float)
0:19 direct index (temp float) 0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
0:19 Constant: 0:19 Constant:
@ -938,9 +938,9 @@ vertices = 4
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'p' (temp 4-component vector of float) 0:20 'p' (temp 4-component vector of float)
0:20 gl_Position: direct index for structure (in 4-component vector of float) 0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:20 Constant: 0:20 Constant:
0:20 1 (const int) 0:20 1 (const int)
0:20 Constant: 0:20 Constant:
@ -948,9 +948,9 @@ vertices = 4
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (temp float) 0:21 move second child to first child (temp float)
0:21 'ps' (temp float) 0:21 'ps' (temp float)
0:21 gl_PointSize: direct index for structure (in float) 0:21 gl_PointSize: direct index for structure (in float PointSize)
0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:21 Constant: 0:21 Constant:
0:21 1 (const int) 0:21 1 (const int)
0:21 Constant: 0:21 Constant:
@ -958,10 +958,10 @@ vertices = 4
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (temp float) 0:22 move second child to first child (temp float)
0:22 'cd' (temp float) 0:22 'cd' (temp float)
0:22 direct index (temp float) 0:22 direct index (temp float ClipDistance)
0:22 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:22 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:22 Constant: 0:22 Constant:
0:22 1 (const int) 0:22 1 (const int)
0:22 Constant: 0:22 Constant:
@ -1036,9 +1036,9 @@ vertices = 4
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
@ -1046,9 +1046,9 @@ vertices = 4
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp float) 0:24 move second child to first child (temp float)
0:24 'ps' (temp float) 0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float) 0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
@ -1056,10 +1056,10 @@ vertices = 4
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp float) 0:25 move second child to first child (temp float)
0:25 'cd' (temp float) 0:25 'cd' (temp float)
0:25 direct index (temp float) 0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
@ -1204,9 +1204,9 @@ vertices = 4
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:17 Constant: 0:17 Constant:
@ -1214,9 +1214,9 @@ vertices = 4
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (temp float) 0:18 move second child to first child (temp float)
0:18 'ps' (temp float) 0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float) 0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
@ -1224,10 +1224,10 @@ vertices = 4
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (temp float) 0:19 move second child to first child (temp float)
0:19 'cd' (temp float) 0:19 'cd' (temp float)
0:19 direct index (temp float) 0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
0:19 Constant: 0:19 Constant:
@ -1338,9 +1338,9 @@ ERROR: node is still EOpNull!
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (temp 4-component vector of float) 0:22 move second child to first child (temp 4-component vector of float)
0:22 'p' (temp 4-component vector of float) 0:22 'p' (temp 4-component vector of float)
0:22 gl_Position: direct index for structure (in 4-component vector of float) 0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:22 Constant: 0:22 Constant:
0:22 1 (const int) 0:22 1 (const int)
0:22 Constant: 0:22 Constant:
@ -1348,9 +1348,9 @@ ERROR: node is still EOpNull!
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp float) 0:23 move second child to first child (temp float)
0:23 'ps' (temp float) 0:23 'ps' (temp float)
0:23 gl_PointSize: direct index for structure (in float) 0:23 gl_PointSize: direct index for structure (in float PointSize)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
@ -1358,10 +1358,10 @@ ERROR: node is still EOpNull!
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp float) 0:24 move second child to first child (temp float)
0:24 'cd' (temp float) 0:24 'cd' (temp float)
0:24 direct index (temp float) 0:24 direct index (temp float ClipDistance)
0:24 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:24 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
@ -1428,9 +1428,9 @@ ERROR: node is still EOpNull!
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
@ -1438,9 +1438,9 @@ ERROR: node is still EOpNull!
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp float) 0:33 move second child to first child (temp float)
0:33 'ps' (temp float) 0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float) 0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 Constant: 0:33 Constant:
@ -1448,10 +1448,10 @@ ERROR: node is still EOpNull!
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (temp float) 0:34 move second child to first child (temp float)
0:34 'cd' (temp float) 0:34 'cd' (temp float)
0:34 direct index (temp float) 0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
0:34 Constant: 0:34 Constant:
@ -1587,7 +1587,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance}) 0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float) 0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float)

View File

@ -65,9 +65,9 @@ ERROR: node is still EOpNull!
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp highp 4-component vector of float) 0:25 move second child to first child (temp highp 4-component vector of float)
0:25 'p' (temp highp 4-component vector of float) 0:25 'p' (temp highp 4-component vector of float)
0:25 gl_Position: direct index for structure (in highp 4-component vector of float) 0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:25 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
@ -75,9 +75,9 @@ ERROR: node is still EOpNull!
0:26 Sequence 0:26 Sequence
0:26 move second child to first child (temp highp float) 0:26 move second child to first child (temp highp float)
0:26 'ps' (temp highp float) 0:26 'ps' (temp highp float)
0:26 gl_PointSize: direct index for structure (in highp float) 0:26 gl_PointSize: direct index for structure (in highp float PointSize)
0:26 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:26 Constant: 0:26 Constant:
@ -206,9 +206,9 @@ ERROR: node is still EOpNull!
0:114 Sequence 0:114 Sequence
0:114 move second child to first child (temp highp float) 0:114 move second child to first child (temp highp float)
0:114 'ps' (temp highp float) 0:114 'ps' (temp highp float)
0:114 gl_PointSize: direct index for structure (in highp float) 0:114 gl_PointSize: direct index for structure (in highp float PointSize)
0:114 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 Constant: 0:114 Constant:
0:114 1 (const int) 0:114 1 (const int)
0:114 Constant: 0:114 Constant:
@ -327,9 +327,9 @@ ERROR: node is still EOpNull!
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp highp 4-component vector of float) 0:25 move second child to first child (temp highp 4-component vector of float)
0:25 'p' (temp highp 4-component vector of float) 0:25 'p' (temp highp 4-component vector of float)
0:25 gl_Position: direct index for structure (in highp 4-component vector of float) 0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:25 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
@ -337,9 +337,9 @@ ERROR: node is still EOpNull!
0:26 Sequence 0:26 Sequence
0:26 move second child to first child (temp highp float) 0:26 move second child to first child (temp highp float)
0:26 'ps' (temp highp float) 0:26 'ps' (temp highp float)
0:26 gl_PointSize: direct index for structure (in highp float) 0:26 gl_PointSize: direct index for structure (in highp float PointSize)
0:26 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:26 Constant: 0:26 Constant:
@ -468,9 +468,9 @@ ERROR: node is still EOpNull!
0:114 Sequence 0:114 Sequence
0:114 move second child to first child (temp highp float) 0:114 move second child to first child (temp highp float)
0:114 'ps' (temp highp float) 0:114 'ps' (temp highp float)
0:114 gl_PointSize: direct index for structure (in highp float) 0:114 gl_PointSize: direct index for structure (in highp float PointSize)
0:114 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:114 Constant: 0:114 Constant:
0:114 1 (const int) 0:114 1 (const int)
0:114 Constant: 0:114 Constant:

View File

@ -46,7 +46,7 @@ ERROR: 0:103: 'location' : overlapping use of location 24
ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
ERROR: 0:113: 'sample' : Reserved word. ERROR: 0:113: 'sample' : Reserved word.
ERROR: 0:119: 'gl_PointSize' : no such field in structure ERROR: 0:119: 'gl_PointSize' : no such field in structure
ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float gl_Position}' to 'temp highp float' ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float Position gl_Position}' to 'temp highp float'
ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier
ERROR: 44 compilation errors. No code generated. ERROR: 44 compilation errors. No code generated.
@ -77,9 +77,9 @@ ERROR: node is still EOpNull!
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp highp 4-component vector of float) 0:36 move second child to first child (temp highp 4-component vector of float)
0:36 'p' (temp highp 4-component vector of float) 0:36 'p' (temp highp 4-component vector of float)
0:36 gl_Position: direct index for structure (in highp 4-component vector of float) 0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:36 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
0:36 Constant: 0:36 Constant:
@ -87,9 +87,9 @@ ERROR: node is still EOpNull!
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp highp float) 0:37 move second child to first child (temp highp float)
0:37 'ps' (temp highp float) 0:37 'ps' (temp highp float)
0:37 gl_PointSize: direct index for structure (in highp float) 0:37 gl_PointSize: direct index for structure (in highp float PointSize)
0:37 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 Constant: 0:37 Constant:
0:37 1 (const int) 0:37 1 (const int)
0:37 Constant: 0:37 Constant:
@ -161,7 +161,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in highp 4-component vector of float) 0:? 'badp2' (flat patch in highp 4-component vector of float)
0:? 'badp3' (noperspective patch in highp 4-component vector of float) 0:? 'badp3' (noperspective patch in highp 4-component vector of float)
0:? 'badp4' (patch sample in highp 3-component vector of float) 0:? 'badp4' (patch sample in highp 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position}) 0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position})
0:? 'ina' (in highp 2-component vector of float) 0:? 'ina' (in highp 2-component vector of float)
0:? 'inb' (in 32-element array of highp 2-component vector of float) 0:? 'inb' (in 32-element array of highp 2-component vector of float)
0:? 'inc' (in 32-element array of highp 2-component vector of float) 0:? 'inc' (in 32-element array of highp 2-component vector of float)
@ -210,9 +210,9 @@ ERROR: node is still EOpNull!
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (temp highp 4-component vector of float) 0:36 move second child to first child (temp highp 4-component vector of float)
0:36 'p' (temp highp 4-component vector of float) 0:36 'p' (temp highp 4-component vector of float)
0:36 gl_Position: direct index for structure (in highp 4-component vector of float) 0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position)
0:36 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
0:36 Constant: 0:36 Constant:
@ -220,9 +220,9 @@ ERROR: node is still EOpNull!
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (temp highp float) 0:37 move second child to first child (temp highp float)
0:37 'ps' (temp highp float) 0:37 'ps' (temp highp float)
0:37 gl_PointSize: direct index for structure (in highp float) 0:37 gl_PointSize: direct index for structure (in highp float PointSize)
0:37 direct index (temp block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position, in highp float gl_PointSize}) 0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})
0:37 Constant: 0:37 Constant:
0:37 1 (const int) 0:37 1 (const int)
0:37 Constant: 0:37 Constant:
@ -294,7 +294,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in highp 4-component vector of float) 0:? 'badp2' (flat patch in highp 4-component vector of float)
0:? 'badp3' (noperspective patch in highp 4-component vector of float) 0:? 'badp3' (noperspective patch in highp 4-component vector of float)
0:? 'badp4' (patch sample in highp 3-component vector of float) 0:? 'badp4' (patch sample in highp 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float gl_Position}) 0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position})
0:? 'ina' (in highp 2-component vector of float) 0:? 'ina' (in highp 2-component vector of float)
0:? 'inb' (in 32-element array of highp 2-component vector of float) 0:? 'inb' (in 32-element array of highp 2-component vector of float)
0:? 'inc' (in 32-element array of highp 2-component vector of float) 0:? 'inc' (in 32-element array of highp 2-component vector of float)

View File

@ -37,9 +37,9 @@ ERROR: node is still EOpNull!
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
@ -47,9 +47,9 @@ ERROR: node is still EOpNull!
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp float) 0:24 move second child to first child (temp float)
0:24 'ps' (temp float) 0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float) 0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
@ -57,10 +57,10 @@ ERROR: node is still EOpNull!
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp float) 0:25 move second child to first child (temp float)
0:25 'cd' (temp float) 0:25 'cd' (temp float)
0:25 direct index (temp float) 0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
@ -235,9 +235,9 @@ ERROR: node is still EOpNull!
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (temp 4-component vector of float) 0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
@ -245,9 +245,9 @@ ERROR: node is still EOpNull!
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (temp float) 0:24 move second child to first child (temp float)
0:24 'ps' (temp float) 0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float) 0:24 gl_PointSize: direct index for structure (in float PointSize)
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
@ -255,10 +255,10 @@ ERROR: node is still EOpNull!
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (temp float) 0:25 move second child to first child (temp float)
0:25 'cd' (temp float) 0:25 'cd' (temp float)
0:25 direct index (temp float) 0:25 direct index (temp float ClipDistance)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:

View File

@ -53,9 +53,9 @@ ERROR: node is still EOpNull!
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
@ -63,9 +63,9 @@ ERROR: node is still EOpNull!
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp float) 0:33 move second child to first child (temp float)
0:33 'ps' (temp float) 0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float) 0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 Constant: 0:33 Constant:
@ -73,10 +73,10 @@ ERROR: node is still EOpNull!
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (temp float) 0:34 move second child to first child (temp float)
0:34 'cd' (temp float) 0:34 'cd' (temp float)
0:34 direct index (temp float) 0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
0:34 Constant: 0:34 Constant:
@ -138,7 +138,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float) 0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float)
@ -178,9 +178,9 @@ ERROR: node is still EOpNull!
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (temp 4-component vector of float) 0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
@ -188,9 +188,9 @@ ERROR: node is still EOpNull!
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (temp float) 0:33 move second child to first child (temp float)
0:33 'ps' (temp float) 0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float) 0:33 gl_PointSize: direct index for structure (in float PointSize)
0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 Constant: 0:33 Constant:
@ -198,10 +198,10 @@ ERROR: node is still EOpNull!
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (temp float) 0:34 move second child to first child (temp float)
0:34 'cd' (temp float) 0:34 'cd' (temp float)
0:34 direct index (temp float) 0:34 direct index (temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
0:34 Constant: 0:34 Constant:
@ -263,7 +263,7 @@ ERROR: node is still EOpNull!
0:? 'badp2' (flat patch in 4-component vector of float) 0:? 'badp2' (flat patch in 4-component vector of float)
0:? 'badp3' (noperspective patch in 4-component vector of float) 0:? 'badp3' (noperspective patch in 4-component vector of float)
0:? 'badp4' (patch sample in 3-component vector of float) 0:? 'badp4' (patch sample in 3-component vector of float)
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_ClipDistance}) 0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' (in 2-component vector of float) 0:? 'ina' (in 2-component vector of float)
0:? 'inb' (in 32-element array of 2-component vector of float) 0:? 'inb' (in 32-element array of 2-component vector of float)
0:? 'inc' (in 32-element array of 2-component vector of float) 0:? 'inc' (in 32-element array of 2-component vector of float)

View File

@ -19,9 +19,9 @@ ERROR: node is still EOpNull!
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:17 Constant: 0:17 Constant:
@ -29,9 +29,9 @@ ERROR: node is still EOpNull!
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (temp float) 0:18 move second child to first child (temp float)
0:18 'ps' (temp float) 0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float) 0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
@ -39,10 +39,10 @@ ERROR: node is still EOpNull!
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (temp float) 0:19 move second child to first child (temp float)
0:19 'cd' (temp float) 0:19 'cd' (temp float)
0:19 direct index (temp float) 0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
0:19 Constant: 0:19 Constant:
@ -132,9 +132,9 @@ ERROR: node is still EOpNull!
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (temp 4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (temp 4-component vector of float) 0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:17 Constant: 0:17 Constant:
@ -142,9 +142,9 @@ ERROR: node is still EOpNull!
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (temp float) 0:18 move second child to first child (temp float)
0:18 'ps' (temp float) 0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float) 0:18 gl_PointSize: direct index for structure (in float PointSize)
0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
@ -152,10 +152,10 @@ ERROR: node is still EOpNull!
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (temp float) 0:19 move second child to first child (temp float)
0:19 'cd' (temp float) 0:19 'cd' (temp float)
0:19 direct index (temp float) 0:19 direct index (temp float ClipDistance)
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
0:19 Constant: 0:19 Constant:

View File

@ -18,10 +18,10 @@ vertices = 0
0:13 0 (const int) 0:13 0 (const int)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (temp float) 0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) 0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
0:13 Constant: 0:13 Constant:
@ -29,7 +29,7 @@ vertices = 0
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance}) 0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
@ -54,10 +54,10 @@ vertices = 0
0:13 0 (const int) 0:13 0 (const int)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (temp float) 0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) 0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
0:13 Constant: 0:13 Constant:
@ -65,6 +65,6 @@ vertices = 0
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance}) 0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})

View File

@ -17,10 +17,10 @@ triangle order = none
0:13 3 (const uint) 0:13 3 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (temp float) 0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) 0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
0:13 Constant: 0:13 Constant:
@ -28,7 +28,7 @@ triangle order = none
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
@ -52,10 +52,10 @@ triangle order = ccw
0:13 3 (const uint) 0:13 3 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (temp float) 0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) 0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
0:13 Constant: 0:13 Constant:
@ -63,6 +63,6 @@ triangle order = ccw
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})

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@ -47,6 +47,9 @@ Linked tessellation control stage:
Name 85 "ivlb" Name 85 "ivlb"
Name 88 "ovla" Name 88 "ovla"
Name 89 "ovlb" Name 89 "ovlb"
MemberDecorate 19(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 19(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 19(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 19(gl_PerVertex) Block Decorate 19(gl_PerVertex) Block
Decorate 40(gl_PatchVerticesIn) BuiltIn PatchVertices Decorate 40(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 43(gl_PrimitiveID) BuiltIn PrimitiveId Decorate 43(gl_PrimitiveID) BuiltIn PrimitiveId

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@ -56,6 +56,9 @@ Linked tessellation evaluation stage:
Name 93 "ivla" Name 93 "ivla"
Name 94 "ivlb" Name 94 "ivlb"
Name 97 "ovla" Name 97 "ovla"
MemberDecorate 17(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 17(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 17(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 17(gl_PerVertex) Block Decorate 17(gl_PerVertex) Block
Decorate 38(gl_PatchVerticesIn) BuiltIn PatchVertices Decorate 38(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 41(gl_PrimitiveID) BuiltIn PrimitiveId Decorate 41(gl_PrimitiveID) BuiltIn PrimitiveId

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@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits. // For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run). // For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "3.0.786" #define GLSLANG_REVISION "3.0.787"
#define GLSLANG_DATE "13-Oct-2015" #define GLSLANG_DATE "13-Oct-2015"

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@ -3463,6 +3463,27 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
} }
break; break;
case EShLangTessControl:
case EShLangTessEvaluation:
// Because of the context-dependent array size (gl_MaxPatchVertices),
// these variables were added later than the others and need to be mapped now.
// standard members
BuiltInVariable("gl_in", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_in", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_in", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_in", "gl_CullDistance", EbvCullDistance, symbolTable);
// compatibility members
BuiltInVariable("gl_in", "gl_ClipVertex", EbvClipVertex, symbolTable);
BuiltInVariable("gl_in", "gl_FrontColor", EbvFrontColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackColor", EbvBackColor, symbolTable);
BuiltInVariable("gl_in", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
break;
default: default:
break; break;
} }