Put all glslang internals (but not the external interface) into the glslang namespace.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -41,6 +41,8 @@
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#include "Public/ShaderLang.h"
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namespace glslang {
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OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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bool InitProcess()
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@@ -144,3 +146,5 @@ bool DetachProcess()
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return success;
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}
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} // end namespace glslang
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@@ -37,11 +37,14 @@
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#include "osinclude.h"
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namespace glslang {
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bool InitProcess();
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bool InitThread();
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bool DetachThread();
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bool DetachProcess();
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} // end namespace glslang
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#endif // __INITIALIZEDLL_H
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