From b67b6b359b1db1b4153dd588558a8ee88d78f2d2 Mon Sep 17 00:00:00 2001 From: ZaOniRinku Date: Mon, 19 Apr 2021 09:15:36 +0200 Subject: [PATCH] Fix typo in ShaderLang.h --- glslang/Public/ShaderLang.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h index 14683daf..ff5c20c1 100644 --- a/glslang/Public/ShaderLang.h +++ b/glslang/Public/ShaderLang.h @@ -508,7 +508,7 @@ public: // // setEnvInput: The input source language and stage. If generating code for a // specific client, the input client semantics to use and the - // version of the that client's input semantics to use, otherwise + // version of that client's input semantics to use, otherwise // use EShClientNone and version of 0, e.g. for validation mode. // Note 'version' does not describe the target environment, // just the version of the source dialect to compile under.