HLSL: Flatten more I/O: non-arrayed user-only structures.
The goal is to flatten all I/O, but there are multiple categories and steps to complete, likely including a final unification of splitting and flattening.
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@@ -11,9 +11,10 @@ gl_FragCoord origin is upper left
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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@@ -37,9 +38,10 @@ gl_FragCoord origin is upper left
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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