HLSL: Flatten more I/O: non-arrayed user-only structures.
The goal is to flatten all I/O, but there are multiple categories and steps to complete, likely including a final unification of splitting and flattening.
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@@ -14,10 +14,11 @@ Shader version: 500
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? Linker Objects
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@@ -39,10 +40,11 @@ Shader version: 500
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0:10 move second child to first child ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? 'i' ( in structure{})
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:10 Sequence
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0:10 move second child to first child ( temp structure{})
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0:? '@entryPointOutput' ( out structure{})
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0:10 Function Call: @main(struct-vs_in1; ( temp structure{})
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0:? 'i' ( temp structure{})
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0:? Linker Objects
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// Module Version 10000
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