HLSL: Flatten more I/O: non-arrayed user-only structures.
The goal is to flatten all I/O, but there are multiple categories and steps to complete, likely including a final unification of splitting and flattening.
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@@ -25,9 +25,19 @@ gl_FragCoord origin is upper left
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 interp: direct index for structure ( temp float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 0 (const int)
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0:? 'interp' (layout( location=0) in float)
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0:7 move second child to first child ( temp uint)
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0:7 no_interp: direct index for structure ( temp uint)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 1 (const int)
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0:? 'no_interp' (layout( location=1) flat in uint)
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0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'out1' ( temp 4-component vector of float)
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@@ -39,7 +49,8 @@ gl_FragCoord origin is upper left
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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0:? 'out2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:? 'interp' (layout( location=0) in float)
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0:? 'no_interp' (layout( location=1) flat in uint)
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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@@ -73,9 +84,19 @@ gl_FragCoord origin is upper left
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 interp: direct index for structure ( temp float)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 0 (const int)
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0:? 'interp' (layout( location=0) in float)
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0:7 move second child to first child ( temp uint)
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0:7 no_interp: direct index for structure ( temp uint)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:7 Constant:
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0:7 1 (const int)
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0:? 'no_interp' (layout( location=1) flat in uint)
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0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
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0:? 'out1' ( temp 4-component vector of float)
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@@ -87,7 +108,8 @@ gl_FragCoord origin is upper left
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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0:? 'out2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp})
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0:? 'interp' (layout( location=0) in float)
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0:? 'no_interp' (layout( location=1) flat in uint)
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'out2' (layout( location=3) out 4-component vector of float)
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@@ -98,7 +120,7 @@ gl_FragCoord origin is upper left
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 25 46 48
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EntryPoint Fragment 4 "main" 26 32 46 48
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@@ -110,10 +132,8 @@ gl_FragCoord origin is upper left
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Name 14 "out1"
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Name 15 "out2"
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Name 22 "input"
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Name 23 "PSInput"
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MemberName 23(PSInput) 0 "interp"
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MemberName 23(PSInput) 1 "no_interp"
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Name 25 "input"
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Name 26 "interp"
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Name 32 "no_interp"
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Name 36 "out1"
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Name 37 "out2"
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Name 38 "param"
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@@ -121,8 +141,9 @@ gl_FragCoord origin is upper left
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Name 41 "param"
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Name 46 "out1"
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Name 48 "out2"
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MemberDecorate 23(PSInput) 1 Flat
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Decorate 25(input) Location 0
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Decorate 26(interp) Location 0
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Decorate 32(no_interp) Flat
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Decorate 32(no_interp) Location 1
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Decorate 46(out1) Location 1
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Decorate 48(out2) Location 3
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2: TypeVoid
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@@ -138,13 +159,14 @@ gl_FragCoord origin is upper left
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19: 10(fvec4) ConstantComposite 18 18 18 18
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20: 6(float) Constant 0
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21: 10(fvec4) ConstantComposite 20 20 20 20
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23(PSInput): TypeStruct 6(float) 7(int)
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24: TypePointer Input 23(PSInput)
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25(input): 24(ptr) Variable Input
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28: TypeInt 32 1
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29: 28(int) Constant 0
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30: TypePointer Function 6(float)
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33: 28(int) Constant 1
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23: TypeInt 32 1
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24: 23(int) Constant 0
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25: TypePointer Input 6(float)
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26(interp): 25(ptr) Variable Input
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28: TypePointer Function 6(float)
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30: 23(int) Constant 1
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31: TypePointer Input 7(int)
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32(no_interp): 31(ptr) Variable Input
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34: TypePointer Function 7(int)
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45: TypePointer Output 10(fvec4)
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46(out1): 45(ptr) Variable Output
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@@ -157,13 +179,12 @@ gl_FragCoord origin is upper left
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38(param): 9(ptr) Variable Function
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40(param): 11(ptr) Variable Function
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41(param): 11(ptr) Variable Function
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26: 23(PSInput) Load 25(input)
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27: 6(float) CompositeExtract 26 0
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31: 30(ptr) AccessChain 22(input) 29
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Store 31 27
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32: 7(int) CompositeExtract 26 1
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35: 34(ptr) AccessChain 22(input) 33
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Store 35 32
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27: 6(float) Load 26(interp)
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29: 28(ptr) AccessChain 22(input) 24
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Store 29 27
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33: 7(int) Load 32(no_interp)
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35: 34(ptr) AccessChain 22(input) 30
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Store 35 33
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39: 8(PSInput) Load 22(input)
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Store 38(param) 39
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42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param)
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