Spirv_intrinsics: Remove early return in layoutTypeCheck
Previously, when GL_EXT_spirv_intrinsics are enabled, we disable all checks in layoutTypeCheck. This is too coarse because we can use nothing in GL_EXT_spirv_intrinsics in a shader while the necessary processing is skipped, such as addUsedLocation. In this change, we apply fine check and more might be added if we encounter new cases in the future.
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@@ -757,6 +757,7 @@ INSTANTIATE_TEST_SUITE_P(
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"vulkan.vert",
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"vulkan.comp",
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"samplerlessTextureFunctions.frag",
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"spv.intrinsicsFakeEnable.vert",
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"spv.specConstArrayCheck.vert",
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})),
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FileNameAsCustomTestSuffix
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