Basic infrastructure for redeclaring built-in variables (like gl_FragCoord) so shaders can change their type/layout.
A modifiable copy is made at the shader's global scope. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23103 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -36,8 +36,6 @@ ERROR: 0:96: 'binding' : not supported
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ERROR: 0:97: 'binding' : not supported
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ERROR: 0:106: '' : vertex input cannot be further qualified
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ERROR: 0:106: 'gl_' : reserved built-in name
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ERROR: 0:107: 'gl_' : reserved built-in name
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ERROR: 0:107: 'gl_FrontColor' : redefinition
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ERROR: 0:119: 'a' : redefinition
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ERROR: 0:127: 'Block2' : nameless block contains a member that already has a name at global scope
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ERROR: 0:132: 'shared' : not supported in this stage: vertex
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@@ -56,7 +54,7 @@ ERROR: 0:191: '=' : cannot convert from 'const 4-component vector of float' to
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ERROR: 0:192: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:193: 'constructor' : constructing from a non-dereferenced array
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ERROR: 0:194: 'constructor' : constructing from a non-dereferenced array
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ERROR: 58 compilation errors. No code generated.
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ERROR: 56 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:134 Function Definition: funcA(I21; (4-component vector of float)
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