fix error message for vertex struct input
Vertex shaders can have pipeline inputs that are arrays, but not structure inputs. (GLSL 4.5 section 4.3.4) But the error message for struct inputs says "cannot be a structure or array". This PR removes the "or array" part. Note: The array case is handled immediately after the check for structure type. Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
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				@ -1,6 +1,6 @@
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300layout.vert
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					300layout.vert
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ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
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					ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
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ERROR: 0:8: 'in' : cannot be a structure or array 
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					ERROR: 0:8: 'in' : cannot be a structure 
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ERROR: 0:8: 's' : A structure containing an array is not allowed as input in ES 
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					ERROR: 0:8: 's' : A structure containing an array is not allowed as input in ES 
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ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
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					ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
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ERROR: 0:8: 'location' : overlapping use of location 10
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					ERROR: 0:8: 'location' : overlapping use of location 10
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@ -4013,7 +4013,7 @@ void TParseContext::globalQualifierTypeCheck(const TSourceLoc& loc, const TQuali
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        switch (language) {
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					        switch (language) {
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        case EShLangVertex:
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					        case EShLangVertex:
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            if (publicType.basicType == EbtStruct) {
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					            if (publicType.basicType == EbtStruct) {
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                error(loc, "cannot be a structure or array", GetStorageQualifierString(qualifier.storage), "");
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					                error(loc, "cannot be a structure", GetStorageQualifierString(qualifier.storage), "");
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                return;
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					                return;
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            }
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					            }
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            if (publicType.arraySizes) {
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					            if (publicType.arraySizes) {
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