Vulkan rules relaxed for glslang C interface
- Added vulkan_rules_relaxed flag to glslang_input_t to turn on Vulkan rules relaxed during shader creation.
This commit is contained in:
		
							parent
							
								
									febbeb4f83
								
							
						
					
					
						commit
						b8dfe1348a
					
				| @ -343,6 +343,10 @@ GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* in | ||||
|     shader->shader->setEnvTarget(c_shader_target_language(input->target_language), | ||||
|                                  c_shader_target_language_version(input->target_language_version)); | ||||
| 
 | ||||
|     if (input->vulkan_rules_relaxed) { | ||||
|         shader->shader->setEnvInputVulkanRulesRelaxed(); | ||||
|     } | ||||
| 
 | ||||
|     return shader; | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -166,6 +166,7 @@ typedef struct glslang_input_s { | ||||
|     glslang_profile_t default_profile; | ||||
|     int force_default_version_and_profile; | ||||
|     int forward_compatible; | ||||
|     int vulkan_rules_relaxed; | ||||
|     glslang_messages_t messages; | ||||
|     const glslang_resource_t* resource; | ||||
| } glslang_input_t; | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user
	 Hai Nguyen
						Hai Nguyen