Web: Make switched methods all be non-virtual, more web-dependent code,
added a few more HLSL flag tests. This was mostly focused on the SPV generator. Saves about 17K.
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@@ -50,8 +50,8 @@ using depth_less
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 14
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthLess
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ExecutionMode 4 DepthReplacing
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ExecutionMode 4 DepthLess
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 8 "@PixelShaderFunction("
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