GLSL/SPV: Fix #1310: don't create unnecessary integer matrices.
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@@ -322,6 +322,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.variableArrayIndex.frag",
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"spv.varyingArray.frag",
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"spv.varyingArrayIndirect.frag",
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"spv.vecMatConstruct.frag",
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"spv.voidFunction.frag",
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"spv.whileLoop.frag",
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"spv.AofA.frag",
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