HLSL: Partially address issue #463: accept GLSL layout(...).

This includes all "per variable" layout qualifiers, but the
key ones mattering and tested for now are:
  set=
  binding=
  constant_id=
  push_constant
This commit is contained in:
John Kessenich
2016-08-17 10:22:08 -06:00
parent 78a8b0737c
commit b9e39120b4
9 changed files with 270 additions and 55 deletions

14
Test/hlsl.layout.frag Normal file
View File

@@ -0,0 +1,14 @@
layout(set=3,binding=5) tbuffer tbufName {
layout(offset = 16) float4 v1;
};
layout(push_constant) tbuffer tbufName2 {
float4 v5;
};
layout(constant_id=17) const int specConst = 10;
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input + v1 + v5;
}