HLSL: Partially address issue #463: accept GLSL layout(...).
This includes all "per variable" layout qualifiers, but the key ones mattering and tested for now are: set= binding= constant_id= push_constant
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@@ -67,7 +67,8 @@ namespace glslang {
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bool acceptSamplerDeclarationDX9(TType&);
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bool acceptSamplerState();
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bool acceptFullySpecifiedType(TType&);
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void acceptQualifier(TQualifier&);
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bool acceptQualifier(TQualifier&);
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bool acceptLayoutQualifierList(TQualifier&);
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bool acceptType(TType&);
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bool acceptTemplateType(TBasicType&);
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bool acceptVectorTemplateType(TType&);
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