Merge branch 'feature2' of https://github.com/amdrexu/glslang into amdrexu-feature2
This commit is contained in:
71
Test/baseResults/spv.shaderGroupVote.comp.out
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71
Test/baseResults/spv.shaderGroupVote.comp.out
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spv.shaderGroupVote.comp
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked compute stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 37
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Capability Shader
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Capability Groups
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 4 4 1
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Source GLSL 450
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SourceExtension "GL_ARB_shader_group_vote"
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Name 4 "main"
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Name 8 "b1"
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Name 10 "Buffers"
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MemberName 10(Buffers) 0 "b"
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Name 12 ""
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MemberDecorate 10(Buffers) 0 Offset 0
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Decorate 10(Buffers) BufferBlock
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Decorate 12 DescriptorSet 0
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Decorate 12 Binding 0
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Decorate 36 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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7: TypePointer Function 6(bool)
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9: TypeInt 32 0
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10(Buffers): TypeStruct 9(int)
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11: TypePointer Uniform 10(Buffers)
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12: 11(ptr) Variable Uniform
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13: TypeInt 32 1
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14: 13(int) Constant 0
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15: TypePointer Uniform 9(int)
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18: 9(int) Constant 0
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21: 9(int) Constant 3
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31: 9(int) Constant 1
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34: TypeVector 9(int) 3
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35: 9(int) Constant 4
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36: 34(ivec3) ConstantComposite 35 35 31
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4(main): 2 Function None 3
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5: Label
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8(b1): 7(ptr) Variable Function
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16: 15(ptr) AccessChain 12 14
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17: 9(int) Load 16
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19: 6(bool) INotEqual 17 18
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Store 8(b1) 19
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20: 6(bool) Load 8(b1)
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22: 6(bool) GroupAny 21 20
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Store 8(b1) 22
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23: 6(bool) Load 8(b1)
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24: 6(bool) GroupAll 21 23
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Store 8(b1) 24
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25: 6(bool) Load 8(b1)
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26: 6(bool) GroupAll 21 25
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27: 6(bool) GroupAny 21 25
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28: 6(bool) LogicalNot 27
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29: 6(bool) LogicalOr 26 28
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Store 8(b1) 29
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30: 6(bool) Load 8(b1)
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32: 9(int) Select 30 31 18
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33: 15(ptr) AccessChain 12 14
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Store 33 32
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Return
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FunctionEnd
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21
Test/spv.shaderGroupVote.comp
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21
Test/spv.shaderGroupVote.comp
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#version 450
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#extension GL_ARB_shader_group_vote : enable
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layout(local_size_x = 4, local_size_y = 4) in;
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layout(std430, binding = 0) buffer Buffers
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{
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bool b;
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};
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void main()
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{
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bool b1 = b;
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b1 = anyInvocationARB(b1);
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b1 = allInvocationsARB(b1);
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b1 = allInvocationsEqualARB(b1);
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b = b1;
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}
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@@ -73,6 +73,7 @@ spv.precision.frag
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spv.prepost.frag
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spv.qualifiers.vert
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spv.shaderBallot.comp
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spv.shaderGroupVote.comp
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spv.shiftOps.frag
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spv.simpleFunctionCall.frag
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spv.simpleMat.vert
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