Pure Texture to Sampled Texture Transform

Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part

Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
This commit is contained in:
t.jung
2017-04-25 23:31:03 +02:00
parent d6af18f621
commit baf570efa5
9 changed files with 159 additions and 2 deletions

View File

@@ -75,6 +75,7 @@ using CompileVulkanToSpirvTestAMD = GlslangTest<::testing::TestWithParam<std::st
#ifdef NV_EXTENSIONS
using CompileVulkanToSpirvTestNV = GlslangTest<::testing::TestWithParam<std::string>>;
#endif
using CompileUpgradeTextureToSampledTextureAndDropSamplersTest = GlslangTest<::testing::TestWithParam<std::string>>;
// Compiling GLSL to SPIR-V under Vulkan semantics. Expected to successfully
// generate SPIR-V.
@@ -172,6 +173,15 @@ TEST_P(CompileVulkanToSpirvTestNV, FromFile)
}
#endif
TEST_P(CompileUpgradeTextureToSampledTextureAndDropSamplersTest, FromFile)
{
loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(GlobalTestSettings.testRoot,
GetParam(),
Source::GLSL,
Semantics::Vulkan,
Target::Spv);
}
// clang-format off
INSTANTIATE_TEST_CASE_P(
Glsl, CompileVulkanToSpirvTest,
@@ -407,6 +417,14 @@ INSTANTIATE_TEST_CASE_P(
FileNameAsCustomTestSuffix
);
#endif
INSTANTIATE_TEST_CASE_P(
Glsl, CompileUpgradeTextureToSampledTextureAndDropSamplersTest,
::testing::ValuesIn(std::vector<std::string>({
"spv.texture.sampler.transform.frag",
})),
FileNameAsCustomTestSuffix
);
// clang-format on
} // anonymous namespace

View File

@@ -197,12 +197,14 @@ public:
GlslangResult compileAndLink(
const std::string shaderName, const std::string& code,
const std::string& entryPointName, EShMessages controls,
bool flattenUniformArrays = false)
bool flattenUniformArrays = false,
EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep)
{
const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
glslang::TShader shader(kind);
shader.setAutoMapLocations(true);
shader.setTextureSamplerTransformMode(texSampTransMode);
shader.setFlattenUniformArrays(flattenUniformArrays);
bool success = compile(&shader, code, entryPointName, controls);
@@ -570,6 +572,31 @@ public:
expectedErrorFname);
}
void loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(const std::string& testDir,
const std::string& testName,
Source source,
Semantics semantics,
Target target,
const std::string& entryPointName = "")
{
const std::string inputFname = testDir + "/" + testName;
const std::string expectedOutputFname = testDir + "/baseResults/" + testName + ".out";
std::string input, expectedOutput;
tryLoadFile(inputFname, "input", &input);
tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
const EShMessages controls = DeriveOptions(source, semantics, target);
GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransUpgradeTextureRemoveSampler);
// Generate the hybrid output in the way of glslangValidator.
std::ostringstream stream;
outputResultToStream(&stream, result, controls);
checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
expectedOutputFname);
}
private:
const int defaultVersion;
const EProfile defaultProfile;