Pure Texture to Sampled Texture Transform
Adds a transformation step to the post processing step. Two modes are available: 1) keep - Keeps samplers, textures and sampled textures as is 2) transform pure texture into sampled texture and remove pure samplers - removes all pure samplers - transforms all pure textures into its sampled counter part Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
This commit is contained in:
@@ -75,6 +75,7 @@ using CompileVulkanToSpirvTestAMD = GlslangTest<::testing::TestWithParam<std::st
|
||||
#ifdef NV_EXTENSIONS
|
||||
using CompileVulkanToSpirvTestNV = GlslangTest<::testing::TestWithParam<std::string>>;
|
||||
#endif
|
||||
using CompileUpgradeTextureToSampledTextureAndDropSamplersTest = GlslangTest<::testing::TestWithParam<std::string>>;
|
||||
|
||||
// Compiling GLSL to SPIR-V under Vulkan semantics. Expected to successfully
|
||||
// generate SPIR-V.
|
||||
@@ -172,6 +173,15 @@ TEST_P(CompileVulkanToSpirvTestNV, FromFile)
|
||||
}
|
||||
#endif
|
||||
|
||||
TEST_P(CompileUpgradeTextureToSampledTextureAndDropSamplersTest, FromFile)
|
||||
{
|
||||
loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(GlobalTestSettings.testRoot,
|
||||
GetParam(),
|
||||
Source::GLSL,
|
||||
Semantics::Vulkan,
|
||||
Target::Spv);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
Glsl, CompileVulkanToSpirvTest,
|
||||
@@ -407,6 +417,14 @@ INSTANTIATE_TEST_CASE_P(
|
||||
FileNameAsCustomTestSuffix
|
||||
);
|
||||
#endif
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
Glsl, CompileUpgradeTextureToSampledTextureAndDropSamplersTest,
|
||||
::testing::ValuesIn(std::vector<std::string>({
|
||||
"spv.texture.sampler.transform.frag",
|
||||
})),
|
||||
FileNameAsCustomTestSuffix
|
||||
);
|
||||
// clang-format on
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
@@ -197,12 +197,14 @@ public:
|
||||
GlslangResult compileAndLink(
|
||||
const std::string shaderName, const std::string& code,
|
||||
const std::string& entryPointName, EShMessages controls,
|
||||
bool flattenUniformArrays = false)
|
||||
bool flattenUniformArrays = false,
|
||||
EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep)
|
||||
{
|
||||
const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
|
||||
|
||||
glslang::TShader shader(kind);
|
||||
shader.setAutoMapLocations(true);
|
||||
shader.setTextureSamplerTransformMode(texSampTransMode);
|
||||
shader.setFlattenUniformArrays(flattenUniformArrays);
|
||||
|
||||
bool success = compile(&shader, code, entryPointName, controls);
|
||||
@@ -570,6 +572,31 @@ public:
|
||||
expectedErrorFname);
|
||||
}
|
||||
|
||||
void loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(const std::string& testDir,
|
||||
const std::string& testName,
|
||||
Source source,
|
||||
Semantics semantics,
|
||||
Target target,
|
||||
const std::string& entryPointName = "")
|
||||
{
|
||||
const std::string inputFname = testDir + "/" + testName;
|
||||
const std::string expectedOutputFname = testDir + "/baseResults/" + testName + ".out";
|
||||
std::string input, expectedOutput;
|
||||
|
||||
tryLoadFile(inputFname, "input", &input);
|
||||
tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
|
||||
|
||||
const EShMessages controls = DeriveOptions(source, semantics, target);
|
||||
GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransUpgradeTextureRemoveSampler);
|
||||
|
||||
// Generate the hybrid output in the way of glslangValidator.
|
||||
std::ostringstream stream;
|
||||
outputResultToStream(&stream, result, controls);
|
||||
|
||||
checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
|
||||
expectedOutputFname);
|
||||
}
|
||||
|
||||
private:
|
||||
const int defaultVersion;
|
||||
const EProfile defaultProfile;
|
||||
|
||||
Reference in New Issue
Block a user