HLSL: phase 1: add RWTexture and RWBuffer
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into several PRs. This is #1. This adds RWTexture and RWBuffer support, with the following limitations: * Only 4 component formats supported * No operator[] yet Those will be added in other PRs. This PR supports declarations and the Load & GetDimensions methods. New tests are added.
This commit is contained in:
200
Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out
Normal file
200
Test/baseResults/hlsl.load.rwbuffer.dx10.frag.out
Normal file
@@ -0,0 +1,200 @@
|
||||
hlsl.load.rwbuffer.dx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
||||
0:22 Function Parameters:
|
||||
0:? Sequence
|
||||
0:25 imageLoad (global 4-component vector of float)
|
||||
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
|
||||
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:25 Constant:
|
||||
0:25 0 (const uint)
|
||||
0:26 imageLoad (global 4-component vector of uint)
|
||||
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
|
||||
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:26 Constant:
|
||||
0:26 0 (const uint)
|
||||
0:27 imageLoad (global 4-component vector of int)
|
||||
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
|
||||
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:29 move second child to first child (temp 4-component vector of float)
|
||||
0:29 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:29 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 1.000000
|
||||
0:29 1.000000
|
||||
0:29 1.000000
|
||||
0:29 1.000000
|
||||
0:31 Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:31 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:31 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
|
||||
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
|
||||
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
||||
0:22 Function Parameters:
|
||||
0:? Sequence
|
||||
0:25 imageLoad (global 4-component vector of float)
|
||||
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
|
||||
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:25 Constant:
|
||||
0:25 0 (const uint)
|
||||
0:26 imageLoad (global 4-component vector of uint)
|
||||
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
|
||||
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:26 Constant:
|
||||
0:26 0 (const uint)
|
||||
0:27 imageLoad (global 4-component vector of int)
|
||||
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
|
||||
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
|
||||
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:29 move second child to first child (temp 4-component vector of float)
|
||||
0:29 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:29 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 1.000000
|
||||
0:29 1.000000
|
||||
0:29 1.000000
|
||||
0:29 1.000000
|
||||
0:31 Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:31 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:31 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
|
||||
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
|
||||
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 52
|
||||
|
||||
Capability Shader
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 48
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 9 "g_tBuffF"
|
||||
Name 15 "$Global"
|
||||
MemberName 15($Global) 0 "c1"
|
||||
MemberName 15($Global) 1 "c2"
|
||||
MemberName 15($Global) 2 "c3"
|
||||
MemberName 15($Global) 3 "c4"
|
||||
MemberName 15($Global) 4 "o1"
|
||||
MemberName 15($Global) 5 "o2"
|
||||
MemberName 15($Global) 6 "o3"
|
||||
MemberName 15($Global) 7 "o4"
|
||||
Name 17 ""
|
||||
Name 27 "g_tBuffU"
|
||||
Name 35 "g_tBuffI"
|
||||
Name 40 "PS_OUTPUT"
|
||||
MemberName 40(PS_OUTPUT) 0 "Color"
|
||||
Name 42 "psout"
|
||||
Name 48 "Color"
|
||||
Decorate 9(g_tBuffF) DescriptorSet 0
|
||||
MemberDecorate 15($Global) 0 Offset 0
|
||||
MemberDecorate 15($Global) 1 Offset 8
|
||||
MemberDecorate 15($Global) 2 Offset 16
|
||||
MemberDecorate 15($Global) 3 Offset 32
|
||||
MemberDecorate 15($Global) 4 Offset 48
|
||||
MemberDecorate 15($Global) 5 Offset 56
|
||||
MemberDecorate 15($Global) 6 Offset 64
|
||||
MemberDecorate 15($Global) 7 Offset 80
|
||||
Decorate 15($Global) Block
|
||||
Decorate 17 DescriptorSet 0
|
||||
Decorate 27(g_tBuffU) DescriptorSet 0
|
||||
Decorate 35(g_tBuffI) DescriptorSet 0
|
||||
Decorate 48(Color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeImage 6(float) Buffer nonsampled format:Rgba32f
|
||||
8: TypePointer UniformConstant 7
|
||||
9(g_tBuffF): 8(ptr) Variable UniformConstant
|
||||
11: TypeInt 32 1
|
||||
12: TypeVector 11(int) 2
|
||||
13: TypeVector 11(int) 3
|
||||
14: TypeVector 11(int) 4
|
||||
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
||||
16: TypePointer Uniform 15($Global)
|
||||
17: 16(ptr) Variable Uniform
|
||||
18: 11(int) Constant 0
|
||||
19: TypePointer Uniform 11(int)
|
||||
22: TypeVector 6(float) 4
|
||||
24: TypeInt 32 0
|
||||
25: TypeImage 24(int) Buffer nonsampled format:Rgba32ui
|
||||
26: TypePointer UniformConstant 25
|
||||
27(g_tBuffU): 26(ptr) Variable UniformConstant
|
||||
31: TypeVector 24(int) 4
|
||||
33: TypeImage 11(int) Buffer nonsampled format:Rgba32i
|
||||
34: TypePointer UniformConstant 33
|
||||
35(g_tBuffI): 34(ptr) Variable UniformConstant
|
||||
40(PS_OUTPUT): TypeStruct 22(fvec4)
|
||||
41: TypePointer Function 40(PS_OUTPUT)
|
||||
43: 6(float) Constant 1065353216
|
||||
44: 22(fvec4) ConstantComposite 43 43 43 43
|
||||
45: TypePointer Function 22(fvec4)
|
||||
47: TypePointer Output 22(fvec4)
|
||||
48(Color): 47(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
42(psout): 41(ptr) Variable Function
|
||||
10: 7 Load 9(g_tBuffF)
|
||||
20: 19(ptr) AccessChain 17 18
|
||||
21: 11(int) Load 20
|
||||
23: 22(fvec4) ImageRead 10 21
|
||||
28: 25 Load 27(g_tBuffU)
|
||||
29: 19(ptr) AccessChain 17 18
|
||||
30: 11(int) Load 29
|
||||
32: 31(ivec4) ImageRead 28 30
|
||||
36: 33 Load 35(g_tBuffI)
|
||||
37: 19(ptr) AccessChain 17 18
|
||||
38: 11(int) Load 37
|
||||
39: 14(ivec4) ImageRead 36 38
|
||||
46: 45(ptr) AccessChain 42(psout) 18
|
||||
Store 46 44
|
||||
49: 45(ptr) AccessChain 42(psout) 18
|
||||
50: 22(fvec4) Load 49
|
||||
Store 48(Color) 50
|
||||
Return
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user