HLSL: phase 1: add RWTexture and RWBuffer
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into several PRs. This is #1. This adds RWTexture and RWBuffer support, with the following limitations: * Only 4 component formats supported * No operator[] yet Those will be added in other PRs. This PR supports declarations and the Load & GetDimensions methods. New tests are added.
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@@ -111,6 +111,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.gatherRGBA.offset.dx10.frag", "main"},
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{"hlsl.gatherRGBA.offsetarray.dx10.frag", "main"},
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{"hlsl.getdimensions.dx10.frag", "main"},
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{"hlsl.getdimensions.rw.dx10.frag", "main"},
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{"hlsl.getdimensions.dx10.vert", "main"},
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{"hlsl.getsampleposition.dx10.frag", "main"},
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{"hlsl.if.frag", "PixelShaderFunction"},
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@@ -133,6 +134,9 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.basic.dx10.frag", "main"},
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{"hlsl.load.basic.dx10.vert", "main"},
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{"hlsl.load.buffer.dx10.frag", "main"},
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{"hlsl.load.rwbuffer.dx10.frag", "main"},
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{"hlsl.load.rwtexture.dx10.frag", "main"},
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{"hlsl.load.rwtexture.array.dx10.frag", "main"},
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.multiEntry.vert", "RealEntrypoint"},
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