HLSL: phase 1: add RWTexture and RWBuffer
There's a lot to do for RWTexture and RWBuffer, so it will be broken up into several PRs. This is #1. This adds RWTexture and RWBuffer support, with the following limitations: * Only 4 component formats supported * No operator[] yet Those will be added in other PRs. This PR supports declarations and the Load & GetDimensions methods. New tests are added.
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@@ -258,6 +258,13 @@ void HlslScanContext::fillInKeywordMap()
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(*KeywordMap)["TextureCubeArray"] = EHTokTextureCubearray;
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(*KeywordMap)["Texture2DMS"] = EHTokTexture2DMS;
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(*KeywordMap)["Texture2DMSArray"] = EHTokTexture2DMSarray;
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(*KeywordMap)["RWTexture1D"] = EHTokRWTexture1d;
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(*KeywordMap)["RWTexture1DArray"] = EHTokRWTexture1darray;
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(*KeywordMap)["RWTexture2D"] = EHTokRWTexture2d;
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(*KeywordMap)["RWTexture2DArray"] = EHTokRWTexture2darray;
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(*KeywordMap)["RWTexture3D"] = EHTokRWTexture3d;
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(*KeywordMap)["RWBuffer"] = EHTokRWBuffer;
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(*KeywordMap)["struct"] = EHTokStruct;
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(*KeywordMap)["cbuffer"] = EHTokCBuffer;
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@@ -581,6 +588,12 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
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case EHTokTextureCubearray:
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case EHTokTexture2DMS:
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case EHTokTexture2DMSarray:
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case EHTokRWTexture1d:
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case EHTokRWTexture1darray:
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case EHTokRWTexture2d:
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case EHTokRWTexture2darray:
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case EHTokRWTexture3d:
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case EHTokRWBuffer:
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return keyword;
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// variable, user type, ...
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