Rebase to d3d3ce7160001846ede74978954e67f4f9fd84e4,update comments, rename a member variable name, fix format issue

This commit is contained in:
qining 2016-05-09 21:18:33 -04:00
parent 5bec2b5619
commit bb0ac54660

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@ -142,7 +142,7 @@ ObjectAccessChain generateSymbolLabel(glslang::TIntermSymbol* node)
return symbol_id;
}
// Return true if the operation is an arithmetic operation and valid for
// Returns true if the operation is an arithmetic operation and valid for
// 'NoContraction' decoration.
bool isArithmeticOperation(glslang::TOperator op)
{
@ -173,11 +173,6 @@ bool isArithmeticOperation(glslang::TOperator op)
case glslang::EOpDot:
case glslang::EOpAddCarry:
case glslang::EOpSubBorrow:
case glslang::EOpUMulExtended:
case glslang::EOpIMulExtended:
case glslang::EOpPostIncrement:
case glslang::EOpPostDecrement:
case glslang::EOpPreIncrement:
@ -224,7 +219,8 @@ ObjectAccessChain getSubAccessChainAfterPrefix(const ObjectAccessChain& chain,
const ObjectAccessChain& prefix)
{
size_t pos = chain.find(prefix);
if (pos != 0) return chain;
if (pos != 0)
return chain;
return chain.substr(prefix.length() + sizeof(ObjectAccesschainDelimiter));
}
@ -257,7 +253,7 @@ protected:
ReturnBranchNodeSet& precise_return_nodes_;
// A temporary cache of the symbol node whose defining node is to be found
// currently along traversing the AST.
ObjectAccessChain object_to_be_defined_;
ObjectAccessChain current_object__;
// A map from object node to its accesschain. This traverser stores
// the built accesschains into this map for each object node it has
// visited.
@ -273,18 +269,18 @@ TSymbolDefinitionCollectingTraverser::TSymbolDefinitionCollectingTraverser(
ObjectAccesschainSet* precise_objects,
std::unordered_set<glslang::TIntermBranch*>* precise_return_nodes)
: TIntermTraverser(true, false, false), symbol_definition_mapping_(*symbol_definition_mapping),
precise_objects_(*precise_objects), object_to_be_defined_(),
precise_objects_(*precise_objects), current_object__(),
accesschain_mapping_(*accesschain_mapping), current_function_definition_node_(nullptr),
precise_return_nodes_(*precise_return_nodes) {}
// Visits a symbol node, set the object_to_be_defined_ to the
// Visits a symbol node, set the current_object__ to the
// current node symbol ID, and record a mapping from this node to the current
// object_to_be_defined_, which is the just obtained symbol
// current_object__, which is the just obtained symbol
// ID.
void TSymbolDefinitionCollectingTraverser::visitSymbol(glslang::TIntermSymbol* node)
{
object_to_be_defined_ = generateSymbolLabel(node);
accesschain_mapping_[node] = object_to_be_defined_;
current_object__ = generateSymbolLabel(node);
accesschain_mapping_[node] = current_object__;
}
// Visits an aggregate node, traverses all of its children.
@ -304,7 +300,7 @@ bool TSymbolDefinitionCollectingTraverser::visitAggregate(glslang::TVisit,
// Traverse the items in the sequence.
glslang::TIntermSequence& seq = node->getSequence();
for (int i = 0; i < (int)seq.size(); ++i) {
object_to_be_defined_.clear();
current_object__.clear();
seq[i]->traverse(this);
}
return false;
@ -329,11 +325,11 @@ bool TSymbolDefinitionCollectingTraverser::visitBranch(glslang::TVisit,
bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit */,
glslang::TIntermUnary* node)
{
object_to_be_defined_.clear();
current_object__.clear();
node->getOperand()->traverse(this);
if (isAssignOperation(node->getOp())) {
// We should always be able to get an accesschain of the operand node.
assert(!object_to_be_defined_.empty());
assert(!current_object__.empty());
// If the operand node object is 'precise', we collect its accesschain
// for the initial set of 'precise' objects.
@ -341,16 +337,16 @@ bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit *
// The operand node is an 'precise' object node, add its
// accesschain to the set of 'precise' objects. This is to collect
// the initial set of 'precise' objects.
precise_objects_.insert(object_to_be_defined_);
precise_objects_.insert(current_object__);
}
// Gets the symbol ID from the object's accesschain.
ObjectAccessChain id_symbol = getFrontElement(object_to_be_defined_);
ObjectAccessChain id_symbol = getFrontElement(current_object__);
// Add a mapping from the symbol ID to this assignment operation node.
symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
}
// Unary node is not a dereference node, so we clear the accesschain which
// is under construction.
object_to_be_defined_.clear();
current_object__.clear();
return false;
}
@ -360,12 +356,12 @@ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit
glslang::TIntermBinary* node)
{
// Traverses the left node to build the accesschain info for the object.
object_to_be_defined_.clear();
current_object__.clear();
node->getLeft()->traverse(this);
if (isAssignOperation(node->getOp())) {
// We should always be able to get an accesschain for the left node.
assert(!object_to_be_defined_.empty());
assert(!current_object__.empty());
// If the left node object is 'precise', it is an initial precise object
// specified in the shader source. Adds it to the initial worklist to
@ -374,17 +370,17 @@ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit
// The left node is an 'precise' object node, add its accesschain to
// the set of 'precise' objects. This is to collect the initial set
// of 'precise' objects.
precise_objects_.insert(object_to_be_defined_);
precise_objects_.insert(current_object__);
}
// Gets the symbol ID from the object accesschain, which should be the
// first element recorded in the accesschain.
ObjectAccessChain id_symbol = getFrontElement(object_to_be_defined_);
ObjectAccessChain id_symbol = getFrontElement(current_object__);
// Adds a mapping from the symbol ID to this assignment operation node.
symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
// Traverses the right node, there may be other 'assignment'
// operatrions in the right.
object_to_be_defined_.clear();
current_object__.clear();
node->getRight()->traverse(this);
} else if (isDereferenceOperation(node->getOp())) {
@ -393,26 +389,27 @@ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit
// object id.
if (node->getOp() == glslang::EOpIndexDirectStruct) {
unsigned struct_dereference_index = getStructIndexFromConstantUnion(node->getRight());
object_to_be_defined_.push_back(ObjectAccesschainDelimiter);
object_to_be_defined_.append(std::to_string(struct_dereference_index));
current_object__.push_back(ObjectAccesschainDelimiter);
current_object__.append(std::to_string(struct_dereference_index));
}
accesschain_mapping_[node] = object_to_be_defined_;
accesschain_mapping_[node] = current_object__;
// For dereference node, there is no need to traverse the right child
// node as the right node should always be an integer type object.
} else {
// For other binary nodes, still traverse the right node.
object_to_be_defined_.clear();
node->getRight()->traverse(this);
current_object__.clear();
return true;
}
return false;
}
// Traverses the AST and returns a tuple of three members:
// Traverses the AST and returns a tuple of four members:
// 1) a mapping from symbol IDs to the definition nodes (aka. assignment nodes) of these symbols.
// 2) a mapping from object nodes in the AST to the accesschains of these objects.
// 3) a set of accesschains of precise objects.
// 4) a set of return nodes with precise expressions.
std::tuple<NodeMapping, AccessChainMapping, ObjectAccesschainSet, ReturnBranchNodeSet>
getSymbolToDefinitionMappingAndPreciseSymbolIDs(const glslang::TIntermediate& intermediate)
{
@ -420,7 +417,8 @@ getSymbolToDefinitionMappingAndPreciseSymbolIDs(const glslang::TIntermediate& in
ReturnBranchNodeSet());
TIntermNode* root = intermediate.getTreeRoot();
if (root == 0) return result_tuple;
if (root == 0)
return result_tuple;
NodeMapping& symbol_definition_mapping = std::get<0>(result_tuple);
AccessChainMapping& accesschain_mapping = std::get<1>(result_tuple);
@ -561,7 +559,7 @@ protected:
const ObjectAccessChain* precise_object_;
};
// Visit a binary node. If the node is an object node, it must be a dereference
// Visits a binary node. If the node is an object node, it must be a dereference
// node. In such cases, if the left node is 'precise', this node should also be
// 'precise'.
bool TNoContractionAssigneeCheckingTraverser::visitBinary(glslang::TVisit,
@ -588,7 +586,7 @@ bool TNoContractionAssigneeCheckingTraverser::visitBinary(glslang::TVisit,
return false;
}
// Visit a symbol node, if the symbol node ID (its accesschain string) matches
// Visits a symbol node, if the symbol node ID (its accesschain string) matches
// with the given precise object, this node should be 'precise'.
void TNoContractionAssigneeCheckingTraverser::visitSymbol(glslang::TIntermSymbol* node)
{
@ -649,7 +647,7 @@ public:
}
protected:
// Visit an aggregate node. The node can be a initializer list, in which
// Visits an aggregate node. The node can be a initializer list, in which
// case we need to find the 'precise' or 'precise' containing object node
// with the accesschain record. In other cases, just need to traverse all
// the children nodes.
@ -683,7 +681,7 @@ protected:
return true;
}
// Visit a binary node. A binary node can be an object node, e.g. a dereference node.
// Visits a binary node. A binary node can be an object node, e.g. a dereference node.
// As only the top object nodes in the right side of an assignment needs to be visited
// and added to 'precise' worklist, this traverser won't visit the children nodes of
// an object node. If the binary node does not represent an object node, it should
@ -779,7 +777,7 @@ void PropagateNoContraction(const glslang::TIntermediate& intermediate)
{
// First, traverses the AST, records symbols with their defining operations
// and collects the initial set of precise symbols (symbol nodes that marked
// as 'noContraction').
// as 'noContraction') and precise return nodes.
auto mappings_and_precise_objects =
getSymbolToDefinitionMappingAndPreciseSymbolIDs(intermediate);
@ -831,7 +829,7 @@ void PropagateNoContraction(const glslang::TIntermediate& intermediate)
// Get all the defining nodes of that symbol ID.
std::pair<NodeMapping::iterator, NodeMapping::iterator> range =
symbol_definition_mapping.equal_range(symbol_id);
// Visit all the assignment nodes of that symbol ID and
// Visits all the assignment nodes of that symbol ID and
// 1) Check if the assignee node is 'precise' or contains 'precise'
// objects.
// 2) Propagate the 'precise' to the top layer object ndoes